Thanks! A bit of both.
The first-match tutorial only teaches the turn loop — Vigor, play a card, pick a target, attack, pass. It reacts to what you actually do, so it never tells you what to play, just what's legal right now.
Deck strengths are spelled out before the match instead: the deck picker shows each deck's one-line strategy, a difficulty tag (Easy / Medium / Advanced, with what it rewards) and three representative cards. That's enough to pick on feel.
After that it's discovery, and the design helps: every deck is the whole faction, so its identity shows up on its own within a couple of turns — Rabbits go wide, Foxes hit early, Capybaras heal and hold the six slots. There's a Casual bot level for poking at a deck without being punished.



Hi! I'm Gabo, from Uruguay, solo dev behind YUNQUE Games. Naipe Cimarrón is a two-player strategy card game about Uruguayan wildlife: rabbits (swarm and tempo), foxes (tricks and theft), capybaras (control and the river) and armadillos (armor and endurance) fighting for six slots on the table. Each turn you gather Vigor, play creatures and tricks, and try to break your opponent's line. A game takes about 15 minutes. It runs in the browser, no install, no account needed. English, Spanish and Portuguese.