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yukitarogames

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A member registered Aug 11, 2025 · View creator page →

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should benefit now. try refreshing

its in the game but doesnt do anything until realm of earth which im still working ont. glad you enjoyed the game.

All expeditions units have diminishing returns. The effect is amount^0.8.

Realm of War is a bit tough to get going but it does speed up a lot after you send your first artifact. You probably want to work on Prime Realm for a while before shipping to Realm of War. When you can make 1k nullstones in an hour or two you should start shipping artifacts.

seems like an intermittent itch issue. I'm assuming it works now?

Can you let me know if it happens again? I think i fixed it

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Thanks for playing and than you for the detailed feedback. First let me say that what you are noticing is real and shared by many players including myself. I think it is healthy for a game to oscilate between feeling powerful and feeling challenged, and the beginning of RoW is certainly challenging. I think you will find things unfold better than you might expect. Shipping artifacts to RoW is a big boost that starts  rapid progression in RoW (after you ship the first artrifact, the next one isn't far behind, and with artifacts you can get enough sword production to push the RoW expeditions for compounding progress). Additionally, the tier2 reset is not painful. You keep all your artifacts, both altars, prestige. You really only lose inventory which you will recover in an hour or two.

I don't claim the balancing is perfect, only that I try to notice when it goes too far in one direction and I correct.

As for having more interesting cross-realm mechanics - to be honest that was never the vision. Not because I don't think it's cool, but because I didn't think I could handle the complexity with my current game design skills. So to be transparant what you can expect moving forward:

Realms get more novel (R3 is very different, and the upcoming R4 even more so), but the cross-realm mechanics stay flat. Old realms become (check in a couple of times per day) as the latest realm is meant to capture majority of attention. 

I'm getting there. You can play it on mobile here https://yukitarogames.github.io/evercraft2/ - its not amazing but it works.  Reducing UI scale in settings helps. 

I don't know what you mean by finish, but I regretted the design decision to reset progress between universes in EverCraft 1 and did not feel like developing further under that paradigm. 

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It has a few new systems like research and expeditions. Universes are a thing sort of but they are now realms which play in parallal to the first realm and you can move some unique stuff between them so new realms start by getting support from older ones then later they send stuff to the older ones allowing progression in them.

Yes as soon as it is out of Alpha!

Yes the game basically ends at U2 - and U3 is just U1 again.

If you want there is an alpha test for EverCraft2 - link in discord.

just rng. prism has 1/17 chance of spawning so its more rare than regular gems. you can delete gems and respawn them.

Hmm I did a lot of work to batch processing. How deep in the game are you?

sorry i can't read this font. will try it otherwise. 

My games are now only playable on Itch. There is a new discord the link is updated in the games.

Uploaded a new attempt to fix, please try again if you can.

Thanks for the screenshot. This may have been due to the game saving too frequently triggering a firefox limit. I uploaded a new version please try again.

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Should be fixed now. apologies

I added a setInterval fallback - hopefully this fixes the problem.

Hmm. sometimes firefox disallows requestAnimationFrame until the iframe has focus. You clicked inside the game and still nothing happened? Any chance you can see if you get any errors/debug info in the console (F12)?

Can you post a screenshot perhaps? Game has had a few hundreds players and you are the first to report this.

No plans for an update at this time. The discord llink is in the game settings

hmm yeah that might be a bug. will check it out

just bug fixes. there is a changelog in game.

Fixed, sorry.

Apologies. I just pushed V0.2 - now reincarnation points are based on highest row reached this reincarnation.

Because the saves are not compatible and I didn't want to break the experience for people who are still playing the other version.

Still not working for you? Can you try again?

This is now fixed, sorry about that!

This is now fixed. Sorry about that!

Thanks for the critique! Sounds are definitely on the to do list. I also think you are directionally correct about making the cards more minimalistic. 

As for the cost of spells - I actually think that is good design. The cost escalation does reset on pink collection, so the escalation just ensures all spells are relevant every cycle. If you play a bit more you may come to agree.

Thanks again!

Well I enabled vertical scrollbar for now. Can you refresh and see if you can scroll down to the collect button?

Found the problem. You are playing on a much lower resolution than I tested the game on. Working on it

Hmm - can you tell me how you are playing? Mobile/desktop? What browser?