I really enjoy the direction of the game! Came from your reddit posts and updates on progress, so because I want to game to succeed here's a few things I've noticed.
Your game becomes completely bugged out if you succeed on a seduce but it takes your last energy (found that one while bug testing), so there needs to be some sort of mechanic to stop your game from fucking up. If you see the bottom of the attached image, the buttons overlap because there was no energy to use any sexual actions and it just stays. Seems to only happen when you run out of energy during the seduce check.
I don't know if the fencer is implemented yet but that also doesnt work (tried to see if I can sell the items i stole from the idiot npc).
Also needed to ask, are you supposed to not be able to seduce an npc after you've already done it once, even after the day is over? Because that seems to be the case, once you've seduced them once, you never can again and there doesn't seem to be a way to initiate the sexual encounters any other way.
Something I'd suggest is maybe adding a lust gauge during the sexual encounters that would be filled up by taking certain actions (depending on the dice roll and if it succeeds. If it fills up all the way the encounter is done, would also give reason to the weaknesses in the character sheet. Just so people can take more sexual actions during the encounters.
Overall, I think it really does have good potential and I enjoy the D&D/Tabletop feel it has, so please continue devoloping the game!
YukiPlaysGames
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A member registered Dec 02, 2022
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Baubles: Wooden Letter K, Colorful Pinwheel (lvl 10), Sandwich Monarch (L2), Consolidate Quadruples, Tornado Mat, Four Colored Eye Masks, Tic Tac Toe, and Tragic the Gathering
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