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YSSB Studios

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A member registered Jul 09, 2023 · View creator page →

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I'm interested, lets connect on discord

Thanks!

I'll try it out, and if it fits will use it.

Thanks for the suggestion!!

I will try to do it myself

My game needs a narrator, with robotic voice. I don't know if I should voice over myself or use some TTS software, as first time doing it. Other than that, core game loop is done, just need to make art and the voice over.

Would love to take some suggestions on this.

Thanks

I'm excited to share a small but technically interesting project I just launched on itch.io:

https://yssb-studios.itch.io/arena-of-hats

What is Arena of Hats?

It's a fast-paced, 3D arcade survival game where you're dropped into a minimalist arena and have to fight off endless hordes of enemies using just one weapon: your hat. You throw it like a boomerang, aim with the cursor, and rely on physics to survive. Think simple controls, satisfying stomps, and pure chaos as the difficulty ramps up. 

It is the basic starter game which any beginner developer will make in around a day or 2.

Part of AI in the development

I built the entire core loop—including the Three.js rendering, the Cannon.js physics, player movement, enemy AI, and the hat mechanics—using only Google Gemini 3 as Programmer. I just gave the design prompts, and the AI handled writing and structuring the JavaScript.


Why do this?

 I wanted to explore the current capabilities of AI in rapid prototyping and solo game development

"The AI effectively acted as an accelerator, allowing me to get from concept to a playable 3D demo significantly faster than traditional methods, which normally take days of setup and debugging."

~Answerd Gemini when I asked what it thinks its role was in the developement of the project [It answered on my behalf ✨]

According to me, the LLM has got a lot of training data. This gives it a good level of knowledge. It wasn't like an accelerator for this project, it was what made the entire project, I didn't write a single line of code. It did show difficulty to  come up with creative parts on its own, like when I asked what new thing to add it just added a new enemy on its own, it is the same enemy but smaller [It is what I would have done too tbh].

I made a YouTube video documenting the AI game development process, which you can check out here: