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ypengal

57
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4
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A member registered Sep 11, 2025 · View creator page →

Creator of

Recent community posts

Thanks a lot! I’m really glad you liked the art style and the final flower piece. :)

I think you’re right — focusing more on that aspect could make the experience stronger.

Fun simulation game! It might be nice to add a sound effect when bees collect nectar for better feedback.

Interesting game, and the concept has a lot of potential. Looking forward to the full version!

Thanks for the tip! I managed to move on to the next level after following your hint. The flowers are absolutely beautiful, and the crafting/combining process was such a stunning touch. Thank you so much!

Thank you for playing! Your flower arrangement looks fantastic, I'm glad you enjoyed the creative part!

Thank you so much!

Thanks! Rest assured, no insects were harmed in real life during the development of this game. :)

Thanks for the feedback! I'm glad you liked the game. I actually designed the mechanic to be 'shooing' the bugs away rather than killing them, but I'll look into making that clearer.

Thank you for the comment! Since the additional theme was optional, I decided to focus on creating a game that fits my vision of a 'cozy spring.' I'm glad you enjoyed the creativity and the idea!

Thank you so much for the feedback! I really like your idea about the 'negative bugs'—it would definitely add more depth. Also, your flower pressing piece turned out so pretty!

Fun gameplay! I liked how clear the tutorial was, and the difficulty progression felt just right.

The game is very cozy! I managed to craft the full music sheet and played it on the harp, though I wasn't sure if it triggered an event. Either way, I really enjoyed the experience!

The soundtrack is excellent. Even though I struggled a bit to keep up with the pace, I really enjoyed the experience. Great job!

I managed to make all the flowers bloom! However, I wasn't entirely sure if I had officially cleared the game. It might be even better if there was a clearer 'ending' or a 'thank you for playing' screen to wrap things up.

The art is fantastic! The reversed sound effects during the world transition are such a clever touch. I tried to enter the buildings at the start but couldn't—it would be even better if the houses were accessible!

I really like the CRT scanline effect; it gives the game such a great retro vibe! Also, just a small suggestion: maybe use different colors for different NPCs' dialogue to make them easier to distinguish.

Really interesting mechanics! Such a great piece of work!

The art is incredible! I love how each CG successfully conveys a different atmosphere. Very well done!

The art style is really unique! The gameplay felt a bit short, though—I'd love to see more levels in the future.

Really fun game! I think adding some subtle hints would be great. I didn't realize the fire could be pushed multiple times at first.

Thanks for playing! I'm so glad you found it cozy—that's exactly the vibe I was aiming for.

Thank you! I was really trying to capture that spring vibe, so I’m super happy you felt it.

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Thanks! Glad you enjoyed it.

Thank you! So glad you liked it!

Thanks! I'm happy you enjoyed my game.

Wow, thank you! I'm so happy you enjoyed it.

Cool! Thanks for playing my game!

Beautiful pressed flower art! Is that a hat design? It's so delicate!

Thank you so much for playing our game! 

Excellent work! My head was bobbing along the whole time I was playing!

Such an excellent game!

An excellent game! The controls are simple, yet it offers great strategic depth. Awesome job!

Wow, finishing with 25 seconds left is impressive! You’ve definitely mastered the "pattern recognition" aspect of our game.

  • On the Controls: We hear you loud and clear. The "precision dragging" can definitely be a bit punishing as the pace picks up. We’re definitely looking into a click-to-select system to make the operation much smoother.
  • On Difficulty & Upgrades: Glad you enjoyed the progression! By scaling the difficulty, we actually wanted to simulate the process of computing power constantly upgrading, pushing the algorithm to handle more and more complexity.

Thanks for the support and for being such a pro at the game!

Thank you so much for playing our game and providing such detailed feedback!

  • On the AI/Algorithm concept: We totally agree! We actually envisioned using "environmental storytelling"—such as NPC text messages and billing records—to show how they gradually succumb to consumerism under precision targeting. Unfortunately, due to time constraints during development, we weren't able to fully implement this mechanic.
  • On clicking to set ads: This is a very direct and valuable point. We overlooked the high physical cost of dragging during fast-paced gameplay. We've noted this down and will definitely prioritize it for future optimization.
  • On incomplete "recipes": We're sorry for the frustration! A quick tip for the current build: you can actually drag a new module and drop it directly over an old one to replace it, so there’s no need to delete it first.

Thanks again for your support! We’re thrilled to hear that you had fun with the game.

Got it! That makes total sense. I see exactly where the friction is now. Thanks a ton for clarifying!

Thanks for playing!

Great job! It’s wonderful to see how all the different mechanical elements come together to create such a beautiful melody.

Thanks for playing! Sorry for the display issues—the game is currently optimized for a 1920*1080 resolution, which might be why it's not scaling perfectly on smaller screens. We'll look into better responsive scaling for future updates!

Thanks for the feedback! We’ll definitely take your suggestion into account. The drag-and-drop mechanic was actually a conscious choice to simulate the feeling of 'precision targeting' in ad delivery, but we'll re-evaluate the feel of it. Cheers!

Thank you so much for playing! We're glad you enjoyed the countdown and the UI. Your encouragement means a lot to us!