Was a fun game, I found myself incited to try out all the other cards / attacks and experiment with it all around - Though I did notice way too late, that the normal gun's shot speed depends on how far away you hold it... Or that the bullets bounce off of each other. Really cool details.
Also you're able to halfway go through the Poke-Center kinda building at the top before going to Ina's boss arena.
Yozorani
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AMAZING work on this one, wow! The controls are pretty intuitive and the models look fitting with the whole environment. I can also really appreciate all the little details put in, like the torches lighting up once you go near them, or the shadows beneath the characters when they jump(Thanks!)Also Gigi sometimes absolutely glitching out when you hold her is funny.
Only problems I really had were:
- The music stopping for quite some time after the track has ended, so... You'd be greeted with like 5 minutes of total silence, before hearing the song again - and again a long silence.
- I feel like the elevators at the beginning 2 levels activated really slowly, so there's sometimes quite a bit of waiting.
- And I couldn't quite finish the last level. Once I was crushed as Gigi by an elevator, which pressed me through the map... And respawned me on CC's side of the Jump and Run, where I couldn't leave lmao
The 2nd time, I didn't really know where to put the key book in the library-kind of mini stage. If you had to kill the enemy - That one fell to the death one, so you couldn't reach it after pushing it down without dying yourself (and having to do the maze again)
All in all it was a super fun game, very much enjoyed the whole thing - Not to mention the opening scene being quite funny. Good job!!
What the frick, the Raora brushing drawing looked SO cute?! Also the one about buying cheap beer from Immergold Bot... The illustrations are all incredibly charming! And the music is really fitting. Fun game~
Only problem I really had was that I didn't know what to do, or rather why I was failing. Like, in what way the bots' stats correlate to the activity and such.
(I do also think that instead of clicking on them to see their stats, a little pop-up or something might be better.) Anyway, great work on this~!
Lmao this whole game looks so cute. How did you even find those voice lines for everyone? Haha
Only thing I can really criticize is the text in the beginning fading a bit too fast. (And - There is a winning screen? Tried for a bit but couldn't get to it, are the talent's annoyabilities random? CC is my nemesis...)
Quite the fun game, very much reminds me of those Stardew Valley caves.
I think most of the critique I had on this game has already been told, so I'll try not to repeat too much. That is, relatively repetetive gameplay, dungeon layout and enemies. Another critique I'd have is, that it'd make reading a lot easier, if clicking on "Continue" revealed the full text before jumping to the next dialogue.
Also, it'd be nice to have other ways to use seeds and ores for, or maybe sell them to get to the 5k gold goal a little easier. On that vein, maybe make hovering over the items in the inventory tell you what they are - Since the design doesn't make it completely apparent, at least to me.
Nevertheless, I was positively surprised by the sudden lore drop around the end, and sudden story turn-around. Likewise, the small jokes sprinkled here and there made reading it all the more fun. The music was a delight to listen to and especially the Gigi talking SFX really made me laugh. "yap yap yap".



