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your cousin avi

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A member registered Dec 25, 2025 · View creator page →

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wow, this is so well put together, quite the seamless experience! once i got the hang of it, i really enjoyed crafting my prize wheel. bravo :)

loved the world building, the dialogue, & art style. oh and the musical accompaniments matched the tone spot on! definitely finished the game wanting more, great job y'all :)

thoroughly enjoyed this, definitely got several plays out of me in attempts to best my scores hehe, and having the leaderboard was a cute competitive add :) the sensitivity of turning the crab around with the mouse was a little lower than expected, definitely got bit in the butt many times as i was trying to turn around to slice incoming enemies, but it's a small nitpick and perhaps it was made that way by design. I didn't quite catch what the limitation was, perhaps I didn't make it far enough to catch it, but regardless, this was awesome & really well put together ~ great job!

I especially loved the narrative setup, so fun! i wasn't the best at figuring out the mystery ingredients, but i at least made rent haha great job y'all <3

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Great use of the limitation, I had fun satisfying the customer's very specific taste palette hehe. I think the gameplay was a little drawn out by how expensive it was to purchase a new recipe in addition to frequently getting requests for already discovered cocktails while trying to figure out undiscovered ones. Also would've loved some more audio during gameplay instead of playing in mostly silence. Still though, this is a great entry, really nice work!

I had a fun time with this! I especially enjoyed the mechanic of holding down 'w' for a higher jump, it was fun floating around. From an audio perspective, I grew fatigued from the footstep sounds overtime. Great work, loved the south-western theme to it :)

fantastic adherence to the limitation. deceivingly difficult, made me want to make it farther each time i played. great job!

really enjoyed this, great level design! there were a couple times where scoopy got stuck between the ground and ceiling in the narrow stairwells. echoing others' sentiments on the limitation, but if this was at an arcade i'd be a repeat player :) 

loved the personality of aptyp. the puzzles were cute, and the art & music were great. I would've loved to hear some escalation in the music from puzzle to puzzle, though the post-game piano tune was chef's kiss!