I think my new best score (timed mode) is 6910. Let me know if you beat it! There’s definitely a big element of luck.
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Nice job, you got the best score I’ve seen yet. You’re right that the game isn’t really balanced around untimed mode. Since there’s no way to clear tiles, space will eventually fill up and force a game-over. In my initial plan, I wanted to let the player draw a match as a loop clear every tile that was looped around. I didn’t get around it, partly due to time, but partly because I enjoyed the challenge of low space. It’s not as big of a problem in timed mode, where you usually can’t get past tier 3-4.
I think the best strategy, if you want to play for score in endless mode, would be to focus on a single color which you try to build a high-tier chain for, while other pieces, you try to match as longer chains to keep out of the way. But this is easier said than done. I may need to experiment with less colors for a post-jam version.
Bombs were certainly helpful in stalling for time. You may consider doing something like Tetris, which uses a bag system to ensure every piece shows up once in a given 7-piece series. Though your game has many more tiles, so it may still be tricky. Or perhaps, you could allow bad tile placements, but at some sort of penalty or cost for each mismatch.
This is so cool! I love the concept, and the art is super cute. My only criticism/suggestions:
- It would be nice if the game ramped up in difficulty faster. I think it spends too long at slower speeds.
- I’d like some way to do combos or another technique for increasing score, besides using same color to get 5 points. Right now, there’s no reason not to take your time and be very careful. Maybe consider score increases by speed or board full clears, or a combo that builds up as you match without changing color.
I think this game would benefit a lot from having the names of icons easily visible. It’s hard to tell exactly what each symbol means. But I think Doodle-God games have an inherent challenge in that, it’s hard to make merging that is easy to understand but also deep. Making the merging less guesswork is good, if you can provide challenge in another way. For example, provide the player a easy-to-read-diagram of merges, but give them a time limit per customer.
Interesting concept. It’s fun to think about strategy. For my winning game against AI, I started by moving up only, keeping a defensive position. Then I started infiltrating the enemy territory (since converting a tile is better than getting a grey tile).
Once game gets to mid-game, both players moves will generally flip a tile, so it’s more about positioning. Merging works well here – by merging, you give up a few turns of converting tiles, to gain a unit with higher damage power. It’s much faster to send one +2 unit into enemy territory to kill 3 enemies than to send 3 Lv 0 units.
I think there’s some potential here for fun concepts. Maybe supporting even more players (up to 6?), or having different arena shapes, or different units.
It’s a cool twist on 2048. However, there are a lot of small differences that make it harder to play. Merging is not very consistent. Sometimes pieces stop early, sometimes they merge multiple in one move, and the order of merging is back-to-front while 2048 is front-to-back. You also let the player move, even if no tiles have moved.
I like the color-changing and double spawns starting at the later rounds.
You can actually get a peek at Atlantis if you "solve a mystery of the sea." But from what I can tell few if any people have figured the puzzle out. Perhaps I made it a bit too cryptic, but maybe it's good that way... :)
Spoiler for those interested: Atlantis is only the good ending. There's a slightly better ending, but that one is even more cryptic, haha. No more hints from me!
Thank you both for the feedback! Initially, the toppings were supposed to be important info, as later deliveries would get out of order, but with the way my difficulty turned out, you're almost always left with only one delivery that can't get mixed up. I'm glad you liked the sounds too; I literally made them all in the last 10 minutes of work haha.
If anyone's interested, I updated the difficultly a tad bit over at https://www.lexaloffle.com/bbs/?tid=31405. It's still not perfect, but I think it gives a bit better challenge.

















