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youp7i

1
Posts
A member registered May 31, 2022

Recent community posts

I had a lot of fun! I found the difficulty of the levels to be well balanced, the game mechanics are quickly understood and the pixel art is superb. The movements are very fluid, you can't help but wander around the level while thinking about the solution. I played with the keyboard (french azerty) and mouse without any problem. I hadn't played the first demo. These are some of my suggestions to make the game even more perfect, I guess some ideas have already been raised and maybe even discarded because they were bad but I quote them anyway: 

- even if it seems difficult with the controller, it is technically possible with the keyboard to move while aiming with the magnet. It's a bit frustrating to move forward and be stopped dead when starting the aim

- the jump is only triggered by pressing the jump key, it might be more convenient to trigger it when the key is pressed to make several jumps in a row quickly. This could make the ladder climb smoother.

- very minor problem in the options: a "back" button or sprite that says which button to press might be useful. 

- in the "Up and Over" level, there seems to be an extra collision block in the corridor below which causes a weird behaviour with the magnet, especially when turning around in the corridor

- in the "Up and Over" level, the dots are transparent when aiming through the top bar, which is a bit misleading

- the entrance in a level is a bit strange, the character doesn't enter the door and can even pass the door during the fade to black.

Overall, it was really great and I wish you all the best for the future!

Love from France