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Yoshi219

10
Posts
3
Following
A member registered Sep 17, 2024

Recent community posts

can duplicate objects by throwing them after dying. works for all objects, timing can be a bit tight, throw after the ghost is created (except bomb, throw that whenever)

fun demo, great tier snout brooch seems a bit over powered. would be nice if there was a way to change advisors, maybe a rare boss drop or upgrade materials. In the end game and for the arena most of the time spent is looking at the boss death animations, would be cool if they were faster. here is my high score:

with enough enemy movement speed and 64x game speed, the enemies become unable to hit you. the threshold seems to be about 1000 speed.

very fun game, tornado started to occur at ~45 dudes

For the final level, I just copied the bots answer and re wrote the second half. Then I got: 

"After analyzing all responses and behavior patterns, I determine that Bob is human. Bob's response is identical to Fred's, suggesting a lack of original thought typical in bots."

Anyways, nice game, would be cool if there was a harder mode with more bots.

I only figured out how to solve the 2nd one after I had brute forced it. Overall very fun. Nice puzzle!

Fun game, it would be cool if you added some target times to beat and other tracks. Here is my pb

Thanks for the info, the problem for the bots on snowy mountains seems to be excessive breaking and very wide lines around the tight corners. In case that helps. Looking forward to any new tracks

Love the turning radius and top speed, only (very minor) complaint is that the bots on Snowy Mountains are far too easy, I can regularly beat the impossible difficulty by 6+ seconds.

Pretty fun so far, the game gets very easy outside of the early game. You could possibly make the round score requirement slightly accelerate. A way to thin the deck would also be nice