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yoloswaggins2

4
Posts
A member registered Mar 19, 2023

Recent community posts

for androids the description is confusing but it only works if there are 4 total androids on the field (3 OTHER androids plus that one)

1 more bug:

I had an upgraded thief with about 68 base damage that was eaten by a venus mantrap. the damage of the man trap did not go up (it remained at 5 base).

1. more thing. I don't think ascetic works as intended.

right now if you get him near the end of a fight and kill a boss that's already at half health in the following turn he dies anyway and I think he should stick around for the next fight (unless thats a one-shot!)

This is amazing! Something really special and so fun and addictive!


A few pieces of feedback:

1. the core gameplay is a bit too random - I would like to feel like I have a chance to win if I make the right decisions but I think for most runs the win is impossible because of factors outside of my control. I wonder can you add more choices (lock and reroll options after each fight? A special ability/unlock which allows you to swap a limited number deployed units on the field.

2. Right now  feels way too hard to win!

3. books don't seem to work as described... I get 2 books next to each other often and they just destroy each other.

4. can we get an awarded unit after killing a boss? right now sometimes its optimal to take a worse unit so as to get another upgrade.

5. would love to see more ways to remove units other than the IAO

6. any thoughts about giving the player something to start the run off based off a previous run? 

Awesome stuff!