Hey Zeal, I'm honoured!
I added my Youtube email to my profile, feel free to DM me there 😄
I'm looking forward to seeing that!
If you want a few ideas, I think it'd be really cool to see those timed instances spaced out a little bit, and add in a few little scares that only come in once the player looks at a certain thing for a while. Maybe like if you look under the bed or at the light for long enough, a spooky face or creature fades in and then scuttles off. If you're using Unity for your engine, so you can pretty easily make these happen with a simple iGaze script, which're honestly pretty easy to make once you've made a few!
I'd also love to see a few different story lines in the form of secret notes or audio tapes that aren't any longer than a single sentence, scattered out through the instances to try guide some kind of narrative. Leave all of them completely ambiguous, and don't give the player any more than a few per playthrough, just to drive home that feeling of trapped hopelessness that you've got going on. That'd be as easy as scripting the interactable asset to spawn, then use an RND function to roll a number and call on an int assigned script for which story the player gets for that playthrough.
I'm just spitballing ideas. All in all, it is your game and I'm sure whatever you end up with will be something that you can really be proud of. Just keep at it and don't doubt yourself, you've got a great foundation already 😄
Hi Zeal!
If you forgot, you reached out last week on my Youtube to have me try your new version!
Just played the game again, and I don't know if I got all the external instances in a row, but I feel like a lot of the new exploration stuff is a bit of a step backwards from what made this game so good in the first place. I'll still edit and drop it, but you should go back to leaving little spookers inside of the room and leave the outside as a complete mystery to the player. The refusal to explain the "why" of it was a huge selling point for the first version I played, and the helplessness of being trapped in the room made the scares hit REALLY hard!
Whatever you choose to do, I hope it does well 😁
Ynsin x
I̵͎̲̭̽̋̓̀̓̊ ̴̫̺̗͒̈́n̵̢̧̬͍̅̆͒ë̵͕̍̍̕v̵̢̗͇̓͜e̷̦̥̭̭̮̱̾̀r̴̢͖̘̟̻̂̃̿̈͊̍̐ͅ ̴̜̾͒́͌̓̇l̷̺͗̏̂e̴̬͚̳͑f̵̢̬̰̘̺̏t̵͇̖̤͖̗̽̇͂̒̋͆͘ ̵̡͇̻̭͕̣̲̿t̷̢̛̬̪͉̦̰͙͆͗̐ḩ̴̤̝͖̟̣͔̒̍ẽ̵̢̳̼̠̮̜̳̔̐̍̕͝ ̶̦͉́̾̊̋r̸͈̜͉̰̮̀̀o̸̥̅̉̽̊̈́̏͆ǫ̵̛̮̺͔̂̉̈͂̕͝m̷͕͙̬̐́̅̏̾͘Wishlisted. You've captured some of the magic that Chilla's Art are famous for. I've just carted your Steam bundle too so I look forward to playing those other four you've published.
I just have a couple of QoL recommendations. Add an option to stick a little dot to the screen so we know what we're interacting with, I had to pixelhunt a bunch of times. The other thing is to add a gamma slider.
What a banger, nouhidev. I'm not a rich guy and can't donate to your Itch, but I can give some advice. Be wary of Steam's >3 hour refund exploit because it's heinous for creators. If you make a few more games, try bundling them up in the same .exe so people can't play and return after beating it. People are cheap.
Also plugging my video.
PSA: The saves in this game are level based, not autosaved or checkpointed. It didn't bother me, but it would annoy most (it definitely annoyed Sam).
If you're not bothered by Iron Man style save systems, this game is for you. It's a hardcore horror with obvious Amnesia influences that doesn't look like a lot initially, but after 10 minutes of playing, the dread sinks in.
The creatures have some minor bugs (as shown in the video), but since we found the items spawn in the same spot each time, it was easy to make up lost progress. The item spawns are all identifiable as well, if you're observant enough.
Contemp feels like the bastard child of P.T. and Layers of Fear. The atmosphere was stellar, and for those that don't know, there's multiple endings.
I only have 2 criticisms:
1. High depth of field != quality textures. It's also very taxing on computers.
2. Motion blur should be an option. It is also heavy on a GPU and some people find navigation difficult when exploring new environments.
Other than this, the game gets an A+ from me, since it was a University project!
I wasn't going to plug this into the Itch comments, but the 3 Scary Games guy below me forced my hand. First Winter deserves it's own video.
Dan, this game was absolutely amazing. I'll be having a go at Pacific very soon, since I saw you mentioned a while ago that it was the prequel. I'll keep an eye out for more of your games!