Make this a full game please. This is such a great concept and I love how the movement mechanics feel. A full version of this momentum based platforming would go so hard and I would be your first customer.
ynohu
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This game is a fairly straightforward idea that is just expanded on in a really natural and engaging way. I had a really fun time playing, with the immaculate presentation being a significant contributor to that. The art and character design is top notch, and each individual has so much personality with their unique voice lines. This is incredible work for such a short period of time.
I thought this was a really cool idea with a lot of charm! The shopkeeper especially is a super fun character and design. However, the hit detection was questionable and that really made it difficult to interact with the bomb defusing stuff, which is the core of the gameplay really. I also found it too luck based on which bomb defusing squares would be the right ones versus the one that kills you. I think maybe some system of being able to logic out what's behind each cover would lead to more rewarding and puzzling gameplay.
Cool idea and an interesting story (it is surprisingly sad). Very well polished and just a good looking and feeling game, very impressive for such a short time! These types of games are not usually my cup of tea, but I enjoyed this one enough to see it through to the end (even though at some points I did rely a bit on guessing). I also feel that the connection to the theme is not the strongest. I suppose that you could consider the emails a "countdown" to launch, and that the very nature of rockets involve a countdown, but there is no direct countdown of any kind in this game. Regardless, it is a cool mystery and idea that is definitely worth a play!
