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YN0T

12
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3
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A member registered Jan 14, 2022 · View creator page →

Creator of

Recent community posts

Very nice puzzle game. I think maybe being caught by the guard shouldn't spread your spores. I ended up being caught thinking I lost but then my death spread the spores on everyone and I won the level.

I used Unity, and the drawings were all done by me if that's what you mean by graphic assets. Thank you for playing!

Also the purple cage was the only piece of placeholder art that I never finished. The original idea was to have the doors have bars over them but I didn’t know how to visualize that with the way I ended up doing the walls in the end.

you gain time when you exit based on how many gems you gathered on that floor. The polisher upgrade would increase the time gained from the gems gathered upon exiting. Although it was really tough to balance I think it ending up not being too powerful in the end.

But now hearing that two people think the purple rooms shouldn’t stay closed maybe I shouldn’t have done that 😅

The soft lock with the locked room is also intended too it’s a risk to not buy keys from the shop. If you emptied every room and still didn’t get enough gems the door would still open but if there’s still locked rooms it won’t. Only thing I wish I did was have the game give you an early game over this way or have some way to quit without waiting out the timer.

Such a simple game but I loved it!

The story/intro cutscene was pretty funny. But I wish there was more to do with the money once I bought all the turrets.

Fun game and by far the best theming/aesthetic I've seen so far, but the car is difficult to control, and there's not much depth/variety in the gameplay.

That was intentional yes! And thank's for the kind words!

The game was cut off for me I couldn't play it on WebGL but downloading the game worked.

The game was pretty fun but pretty difficult idk if I got bad RNG but I was pretty much at 0 dollars the whole game. But the concept is still pretty cool.

The game is pretty fun! I wish there was a little bit more depth to the game like the rooms aren't always the same box or some sort of additional x-factor might be worth adding to.