Thanks for the experience! I had much fun playing it. I had some issues with the text font, but overall a great game!
ymor
Creator of
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I like the atmosphere, the aesthetic...
The isometric map is cool, but there're landforms!! I can't see nor select the tile behind a hill! Was I not supposed to go there?
It's worse if there's a character in front of where I want to go. It's pretty hard to identify the axis if I can't see how many tiles there're behind, so I ended up spending my Leap card jumping to the wrong place. I never experienced something like that with other games of the genre, so this feeling that I'm dumb/bad is not something I wanted to take after playing.
Also, I got stuck at the prize screen. Couldn't make the continue button work. It was after the third level. Then I closed the game.
It's on my wishlist and I'll keep an eye on it! Will try it again soon!
Great game with lots of potential!
You have to think strategically where to place your tiles and what are adjacent to them.
I love the duality day/night, good/bad. And I really like when game components have more than one use to them!
But after a while, it can became a little repetitive... I wish there were more types of tile, more types of enemies, some kind of goal/waves. But as I said: there's potential to make it better than it already is.
It gave more than one hour of fun! Thank you for that!
Good job!
Good game! The art style and the music gave me an immersive atmosphere, playing alone in the middle of the night. It has a lonely vibe that matches the setting.
The enemy timer got a little predictable... Maybe an alert could work better? Like: you won't know when they're coming, but when they do, you'll have a time limit to reach the dome.
So cute and so clever! I love the art of the cards so so much! And The mechanic of flipping them is so cool!
I had some trouble understanding where the penalty points were coming from... Those red numbers seemed out of nowhere for a while. Then I made the connection with the tyrant power.
I miss the possibility to remove cards from my deck.
I lost at the last battle, because having to build a town was too expensive. I couldn't raise money and food, so I lost...
But I loved this game!
I wish the art style of the cards were more present in the game, instead of the 3D terrains, but I get it...
Also, how can I know how much cooldown time each card will take? It'll be nice to have this info, so I can plan better.
Great game, good job!


