Game needs work, but shows promise.
UI first, buttons should be buttons, as opposed to clicking directly on text. Clicking on text is confusing and clunky.
Bringing up the inventory in combat has no 'close' button. you have to drag it out of the way to click the original bag icon to close it. Thought I softlocked there.
There's no real 'inventory'. It's more a wardrobe and crafting menu.
Repairing the gun takes 3x parts, but doesn't state that it does.
It's not directly obvious what anything does.
It's never explained how to craft bullets or gain food. Food is one thing, but running out of bullets means you can't attack, as you apparently have no melee weapon. Extremely frustrating.
Corruption and hormone levels aren't explained. Enemies can do this in combat, but it's not explained that you can remove them by clicking on them, and it's not obvious what they even do.
Current hormone % isn't shown on the world map or status screens, and since you have to rest to level it up, you have to guess where your at.
Heading to the rest zone isn't immediately obvious either. Maybe I'm just dumb, but I ran around for far longer than I should have before realizing you could enter the zone.
Mutations don't seem to do anything currently. The naiads say they apply a mutation at 3stacks, but i've never gotten one.
AFAIK, there's no way so see your current perks, sexual or combat. Reaching horomone 1 gives cum eater, but there's no menu to even see what it does.
Overall, it could have a fun loop. Kinda a much more involved version of CoC. But the small frustrations hold it back. With some TLC I could see this being a great game for those that enjoy this particular niche genre.
Yllarius
Recent community posts
Same, I feel like you can't hit ever because you CONSTANTY bust. If you get eaten you it's incredibly unfair, since if they win you can't try to escape AT ALL. Meaning you have to hit 20+ and by the time you do you'll never manage an escape. And if you do you're lucky if you don't immediately get eaten again.
Overall I love the premise. Parasites and the like are my jam.
That said, the game is pretty clunky. The reactor is definitely the biggest pain point right now. I don't believe it's mentioned, but having coolant higher than fuel means you dont get power in the first phase.
Switching between fuel and cycle in phase two is also a pain. I think with some adjustments to simply make it easier overall would be good. It could be an alright mini-game, but it's unclear and annoying right now, especially if you have to do it multiple times.
The left/right hand is clunky as well. Though it's not /too/ bad once you get used to it. It also has the unfortunate side-effect on requiring two hands to play the game.
Other than that, I'd like to see more clarity with enemies infesting you, and probably less enemies overall.
For example. a worm jumps on you, latches on to the body part, a second later, is half-inside, then fully inside. Giving players time to pull it out or what not.
Definitely want to see internal-view as well. as that's half the fun.
Also I feel like currently, the time spent inside the player is too short. It's basically popcorn.
Ideally, I think you'd want a slower approach, a handful of parasites slowly building up inside the player and increasing body-part proportions.
It's solid, but I really hate the way transcendance works right now.
It's actually detrimental to 'push' at all, you simply transcend ASAP or lose time.
Gaining more Evocytes than required should increase the bonus of transcending. Especially because transcending is less and less valuable.
Also, I have no idea whats up with Xenocytes. I legit didn't know they did damage until 150%, then they started destroying me. A better curve on that would be good.
More specific information would help as well. It's impossible to know which upgrades are worthwhile because they're just vague numbers.
This is double so for Neurons and Morphogens, since those consume cells.
I'm not even entirely convinced Morphogens DO anything, because there's no feedback that they are.
This is the same for upgrades like Evocytes. Am I getting more Xenocyte spawns? More Evocytes for killing them? No idea.
Finally, while the UI looks good, the upgrade menu is just too damn big IMHO. A smaller truncated menu would be great, so the picture can take center stage while still upgrading.
The patreon 'dont remind me' doesn't work. It still comes up every single time, despite checking the box. Pretty annoying, especially in the paid version.
EDIT: Also, disabling clicking sounds would be nice as well.
I'd also kill for 'auto' defense, even if it's like 1% of your click damage or something.