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Yikxle

14
Posts
A member registered 10 days ago

Creator of

Recent community posts

Definitely the coolest game I've seen so far, the way you use the terminal to create the 3d graphics and shading is so sick. The game as well makes me feel like I'm actually piloting the thing. This unironically seems like something I'd come back to in my free time to play for fun. since I didn't get to explore much because I suck at navigating the ship (literally got stuck going into the left corner trying to get to the SOS). Good stuff man.

Really cool concept, the gameplay loop is pretty interesting and the art looks pretty cool. I would appreciate some sort of skip button for the beginning cutscene, since when I went to menu and played again, I had to rewatch it, which was a little annoying when I wanted to just replay the game. Also when I quit to menu and replayed, for some reason none of the pop-ups showed up like the hunger, sleep, and health bar and the sleep icon in the corner. So I just kind of had to guess where I was at in terms of stats. Very good game overall though you guys did a great job.

Fun game, I didn't really make it that far in terms of score, but it's solid, some variation in what you need to avoid could be cool.

It's a neat little game, It's definitely entertaining trying to survive as long as you can before the RNG decides to hate you. I think the song could use some tweaking, since it sounds pretty weird once sped up to a certain point, but I like the idea and overall fun game, I had a good time.

The whole look and aesthetics of the game looks very pretty to look at. I also like the whole exploration aspect of the game, although you should probably implement some sort of objective to let the player know what to do. There was also some random wall that I could just go through I'm assuming that's not intentional, so it's probably just a bug. Sick game though.

Pretty fun game honestly, I love the radar mechanic and turning in different angles to find out where the trash is. The aesthetics are on point too, I adore how the game looks, you really made good use of only 1 color. As for the gameplay, it'd be nice if the oxygen didn't take forever to fill up, definitely should make that faster so the player doesn't have to sit idly waiting for it to fill up. Also you should probably fix the upgrades saying insufficient funds when I clearly have enough to buy it lol.

I like the aesthetics and the look of the game, although it's a bit too repetitive for my liking, especially when the upgrades seemingly do nothing and are really pricy. The sounds for reeling the rod could definitely use some work too. Overall though it was enjoyable.

Love the concept, just wished the controls were a bit more orthodox but still fun to get through. I think with a bit more polish it could definitely turn out to be something great.

This game is awesome! As a person who loves games with grapple mechanics this definitely satisfied that itch. The levels are really enjoyable and the scale in difficulty feels very natural. The jump mechanic implementation for going back up too is honestly such a delight, especially with the way it works with the grapple momentum. Very good game, definitely something I would play in my own time.

Fun game, took me a while to get the hang of the controls. I like the color changes a lot, and while it's short, it's definitely fun trying to beat your high score. Enjoyed it a lot all around.

Glad you enjoyed it!

While there were parts of the game that felt frustrating, especially entering a new area only to get hit by bullets that you cant see coming at all, along with me randomly getting teleported back when hitting the ceiling at times. It was an enjoyable challenge and I had a fun time figuring out how to traverse the areas. 

I really enjoy the style and atmosphere of this game, I think it's done really well, especially considering the time limit. The gameplay loop is fun too, although it definitely would've benefitted in either having more variation in enemy types or just requiring more thought in the troops you pick, since I never really felt any sense of danger or threat throughout the levels.

Appreciate the comment! Apologies for the difficulty spike in the 3rd level, that was all me lol. Deadlines were running short so I just came up with whatever was in the top of my mind, with us not really having time to balance it like we did with the first 2 levels. Glad to see you enjoyed it though.