Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

YIFAN_SUN

12
Posts
A member registered Sep 08, 2022 · View creator page →

Creator of

Recent community posts

The game have some cool mechanisms: wall run,  zipline, parry bullets. These cool mechanisms and the well structured map and enemies give the game an intensive game experience and fast pace. I'm also suprised by the skill of using lines around the screen to create a sense of speed. But the fighting back by sword is difficult to learn at the beginning and I think the range of the sword can be bigger. Excellent game overall!

I like the dialogue system. The idea of using shake of camera to imitate walking is a good idea but this still needs improvement.The control of movement sometimes will be inversed and I don't know if this is a bug. Overall, the game created a horrorible enviroment. Good game!

The assets and sound effect used in this game are awesome. They fits the game so well. But when it comes to UI, the health bar seems to be too small to notice. Also, I think the game can be improved if player can get more feedback from shooting.

The infinite generated map is cool and the immersive experience of stealing artifacts in a museum is great. Also, I think it's better to give player some hints to guide them the next step. The third level and the first two levels of style is very different.Overall, good job!

The park map layout is cool but I think the model of player and enemy needs changing. I like the attack mode of throwing bombs at enemies. But I think the enemied' AI can be be optimized: they can stop chasing when the player and the enemy have a large distance. Overall, it's a good game!

The dialogue system at the begining is a good way to develop the story. Besides, the puzzle and the fight system combined really good. The dark environment and the sound effect provide a thrilling atmosphere. The experience of boss fight is really amazing! Nice game!

I like the puzzle element in the game by using the tool found in the previous room and the item bar as well. But I think it's better to add some hint because it took me some time to figure out which room to start with. Moreover, the model of player can be replaced to fit the art style.

The game is amazing! It uses simple mechanism, excellent art style  and well-structured level layout. The camera movement is so smooth. It can directly tell player the goal of each level and make transition between different scenes. But I don't know why the game will always crash in the underground subway level.

The level design is excellent by combining the puzzle element and platform jumping. Also, the art style is unique, which reminds me of my sketchbook in childhood. The movement of the camera sometimes seems to be too active. Good game overall.

The viusal effect looks really cool and the boss fight is awesome and smooth! Also it's very challenging. The game has very good gameplay by designing a different weapon in each level and evey level should use a different mechanism to pass. It's hard to imagine it's a game that created in few weeks.

I like the art style and the UI of the game. Also the background is really cool. The game has some bugs, like I can jump infinite times and the elevator cannot move in level 2. Overall, it's a nice game!