Thank you so much, I’m really glad you enjoyed the game! I get what you mean about wanting a happier ending for Ray. I tried to keep it subtle, but there are a few hints in one ending that suggest he might have actually survived :D Stay tuned for the next game to find out more!
Yeswhat
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Thank you so much!! It genuinely means a lot to hear that the game left that kind of impression on you. I always hope the atmosphere and horror will really stick with people, so reading this made me super happy. Comparing it to an experience like watching The Babadook for the first time is incredibly flattering, honestly. I’ve heard a lot about that movie, so I definitely want to watch it now. Thank you again for the support and encouragement, comments like this really motivate me to keep creating.
Thank you so much!! I hadn’t seen Forever Nenaa’s playthrough before, so I really appreciate you mentioning it. I just checked it out, and it was such a fun watch. I’m really glad you enjoyed the looping story structure; it was something I really enjoyed experimenting with. And thank you for the kind words about the art, too; that genuinely means a lot. I hope you’ll enjoy the upcoming game as well.
Hi! Thank you so much for playing. I’m really glad you enjoyed it!
Nobody is working on a French translation yet, so I’d really appreciate your help if you’re interested! I’m not very experienced with the translation workflow, but I’d be happy to coordinate and talk details with you on Discord.
Just to be upfront, I’m not able to offer payment for translations, so I completely understand if that changes things.
If you’re still interested, we can continue the discussion there! My Discord is: yeswhat__
Thank you so, so much!!! This really means a lot to me. I’m incredibly grateful for any donations, but please don’t feel obligated at all. Your kind words and support are more than enough; just playing the game already means a lot to me! I’m really happy you enjoyed it, especially the multiple endings and choices. It means so much that you could feel the passion I put into it. Thank you for playing and for recommending it!
That’s a really interesting interpretation, I like how you connected those ideas, it actually fits the tone in a lot of ways.
Just to clarify a bit: the key idea is that the place is a kind of liminal space, and people end up there when they’re in a transitional period of their lives.
Ethan himself isn’t directly part of the main story, his parents are. If you found the letter hidden under the bed, it gives some insight into what happened to them and their mental state. That room (and the pictures) are more about foreshadowing why people end up there. The family is unrelated to our main characters.
The old man from 1847 is there to show that the place has existed for a very long time, across different time periods. He’s stuck in that same kind of in-between state, which is something all the rooms share, people caught between acceptance and denial.
There are also small hints in places like the office, in the research papers. In that room, the door is open because that character, even though they were in denial about losing their job, had gathered enough information, before arriving there, to escape.
But I really like your theory too, especially the idea about the player’s role, it’s a really cool way to interpret it.
Thank you so much for playing, I’m really glad you enjoyed it!!
I won’t fully spoil it, but you’re on the right track thinking about them more in terms of what happened to them and how they ended up there rather than who they are individually. For example, Ethan’s room isn’t really about him directly, there’s a hidden letter under the bed that hints more at his parents and their mental state. And the old man… he’s from a much earlier time, which says something about how long this place has been around.
There’s kind of a shared theme between them, but I’m really curious, what was your interpretation of their stories?
I used AI for parts of my coding and for rephrasing text. Since I was learning coding from scratch, there were features I wanted to include but didn’t yet know how to implement. AI helped with certain technical elements, specifically the minimap and track-cursor features (such as the panic/stay calm button and the eye in the main menu that follows the cursor).
However, I didn’t just copy and paste AI-generated code. I spent a lot of time figuring out how it worked, adjusting it to fit my project, and often redoing parts when they didn’t work properly. It took a lot of trial and error and time to get everything working the way I wanted.
Beyond that, I only used AI for minor content support, mainly refining the wording of in-game letters (such as those in the Bedroom, Old Hut, and Office). In these cases, I already had a clear draft of the content and used AI simply to help shape the phrasing.
I did not use AI for any artwork, or for creating or developing the storyline, character backstories, or any core narrative elements.
Thank you for playing and for the amazing playthrough! Not getting that last ending wasn’t your fault; others have reported similar issues and pointed it out as well. I realized the guide was unclear and didn’t specify things properly, but I’ve corrected it now. Thank you for the feedback; it really helped. It definitely was confusing. Sorry for the trouble. I hope it didn’t take too much away from the experience!
Thank you again for the kind words and the follow, I hope you’ll enjoy what’s coming next :D!
Thank you so much! I’m really happy you’re going to play it.
About the Portuguese translation, unfortunately I don’t have a translator, and I don’t speak the language myself, so I wouldn’t be able to make a proper translation right now. I’d love to include one in the future if I get the chance, though!
Hi! Thank you so much for the kind words! I am very glad you enjoyed it! I understand the concerns behind the AI usage, but in parts, I just couldn't have figured things out on my own without experience. I will take your advice and try to use it less in my next projects. Now, I feel more confident in my skills and understand coding better, so hopefully it will work out:)
I'm so happy you think that last ending was worth it! I think my writing skills are lacking a lot of practice. I have never tried writing before, but now I kinda have the spirit to start writing short stories just to experiment. I already have plans for my next game; hopefully, it won't take as long to make as this one. I would love it if you played it as well! Thank you again for all the encouragement, donations, insights, and advice! This truly made my day.
Hi! Thank you so much for your feedback and for taking the time to play the game. I really appreciate it. I’m sorry for any trouble you’ve run into.
Have you had a chance to try loading save files from the last few choices? The game should create automatic quicksaves, which you can find under “Load” (look for the “Q” saves). I’m not entirely sure which endings might be missing in your case, but replaying from those saves instead of starting from the main menu may help you reach the remaining ones.
If you’re still having trouble, the Endings Guide might also be useful for finding the trickier paths. Thanks again for playing, and please let me know if you have any other issues!
Thank you for letting me know, and for your quick reply!
You were actually doing the right order; the issue was on my side. The ending counter didn’t register correctly due to a bug, which, thanks to you, I’ve now fixed. There are 10+1 endings in total; the "Distrust" one is a secret/twist ending, which is why it’s listed separately.
Really glad to hear it was still a great experience overall, and thank you so much for the kind words and support! <3
Thanks for the feedback, and sorry for the frustration you ran into with that section.
Since a few people asked about mobile support, I actually uploaded an Android version today as well; it should now be available. Hopefully, it works now and makes it easier to play without issues like this.
Thank you for your interest in the game, and I hope you enjoy the rest of it!
Thank you so much for the kind words! It really means a lot to hear that you enjoyed the story, characters, and twists. I’m especially glad Ray and MC resonated with you. I won’t say too much, but that final moment may not be quite as final as it seems:) I truly appreciate your support and enthusiasm for the project! Stay tuned!
Thank you so much for playing, that was an amazing playthrough to watch!
About the map sections, you can use the back button to turn around and navigate back to your route, but using the load files like that was honestly a very clever move.
I’m sorry for the inconvenience with the distrust ending. I can see how that could take away from the experience. I think it happened because all progress was reset instead of just starting from the main menu -that’s on me, I didn’t explain that clearly. You’re definitely right that it would be easier to get that ending earlier in the guide, but I made that choice deliberately since those final scenes with Ray were meant to land as a bigger twist later on. I’m sorry it caused frustration. I really appreciate you pointing this out, it was definitely confusing, and your feedback helps me improve it going forward.
Thanks again for the playthrough, it was a great video, and I’m really glad you enjoyed the story, atmosphere, and art (and yeah… we don’t talk about the legs (ᵕ—ᴗ—) ).
Thank you so much for playing! I’m really glad it stuck with you like that.
That’s honestly a really interesting idea, I’d love to hear how you’d approach it, even just as a concept. If you’d be up for sharing your thoughts or chatting, feel free to reach out! You can message me on TikTok: Yeswhat
Great job getting all endings! I understand the confusion, yeah, the game only truly “ends” when the player character kills themselves, and otherwise it keeps looping with each new playthrough. There’s no real escape from the loop, except not starting the game at all.
Partially, there is a presence/force that communicates with you during the game and gives you the gun, which has some ability to interfere with the situation, but it does not fully control the player/events; it’s more there to guide/warn them or keep them on track. (There might be more to it in the next game.)
Thanks for mentioning the video. I know about it, Biggaming64 actually reached out to me about it, and I really enjoyed their take on the game.
About the line in the special thanks, it’s actually just an inside joke with a friend :)
And thank you so much for playing and for the support/donations! It really means a lot to see people so engaged with it.
That’s a great question. I’m really happy you’re curious about it!
I do have a rough idea of where I want the sequel to go, but right now, I still need to develop the actual story, figure out some plot holes, build up some skills, and learn a new game engine before I can properly start it.
Since this game already took around 2 years to make, I’d say the sequel will likely take at least a year. I might be able to speed things up with help from friends, though, so hopefully it comes together faster.
Also, I’m still in school, so it is a bit more difficult to work consistently. But since summer break is slowly coming up, there’s a good chance I’ll have more time to brainstorm and make progress then. :D
Hey! Thanks for the heads up, AVG sometimes flags indie games with “IDP.Generic” when they’re new or not widely downloaded yet.
The game doesn’t contain malware, but I understand the concern. You can double-check it on VirusTotal for peace of mind. I’ll also look into it and see if I can prevent this in future builds. Appreciate you reporting it!
