This was such a fun ride! The characters were all so great, especially Detective (Number) (his sprites were just the best lmao). The plot hooked me right from the start, and now I'm fully invested in the Methods universe. Very well done! :D
yeouja
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So I'm an Asian nonbinary lesbian and I generally enjoy a lot of the yuri visual novels on Itch, but yes, I completely agree. There's a lot of fetishizing of specifically Japanese elements, gleaned superficially from anime/manga, and then just slapping them onto a white Western (usually American) context with little thought besides "'Cool, Exotic Aesthetic." And I give even these a lot of slack and grace because sometimes they do come from a genuine admiration of skill and craft behind their favourite anime series and whatnot... But still, it's Anglocentric and it's erasure of the reality of Japanese and other Asian LGBTQ peoples.
And yeah, definitely, the fetishizing of self-suffering by these largely white creators is......... something.
Thanks for making this post. It's something that I've been thinking about too but felt like I would be too "mean" to say it.
Gosh, I love games that are obviously influenced by the Zero Escape series and Umineko When They Cry, haha. I'm midway through it, and I'm having a lot of fun trying to piece everything together.
The only issue is that sometimes when I skip dialogue, it crashes (I'm using the PC version). This is the message that pops up when it does:

Wow, I really enjoyed this game's portrayal of depression/agoraphobia - it was realistic and sympathetic without dragging too much. The animation and art really set the mood well. The cutesy Powerpuff Girls-esque character design combined with the crumbled paper textures and lovely color schemes are atmospheric and charming. I liked seeing how the character gradually starts to improve himself and the way the other characters are receptive to it and encourage it. Overall, it was a fun experience and I look forward to future updates!
I quite enjoyed this! Cried a little at the end, not going to lie. But in a good way. I learned a lot too and I liked that this was a humane and fun depiction of time period when history lessons and textbooks can make things seem dull and flat. Great job to everyone on the team.
--Spoilers--
I went from feeling really annoyed at Livia to tearing up at her character development. In the midst of revolution, Livia is brave too in her own way to overcome her insecurities like that and be honest with herself. Liked that a lot.
Loved the care taken into crafting this game! The worldbuilding was quite fun, characters were so endearing, art was great, and the voice acting was a nice touch as well. Nice build-up of intrigue through the mysterious narrator's commentary and meta-narrative. It was also fun figuring out how to get the different endings and side stories too.
All in all, a 5/5 star experience!
Damn, I loved this. Excellent job. Umineko is one of my favorite stories and this is such an amazing tribute to it.
SPOILERS
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I love the idea of using an Umineko gameboard and forum as means to reveal another murderer. I've lurked in a few Umineko forums and this idea just is interesting. How curious that the true culprit must have been obsessed with Umineko and fans' gameboards. Maybe they told Tohya the truth because secretly they wanted to be found out all along and saw in them a real detective who would really understand them? Was their Umineko obsession an unconscious cry for help for someone to reveal their own crimes? Hm.
Lastly, it's late here and perhaps I misread but did the culprit outright kill both their mother and grandmother, or was it mother and grandfather? I think I read it was the former but then why did they kill the grandmother? Did I miss something and she was also complicit in covering up everything?
Just finished it and I loved it! The art was beautiful, the plot was sweet, and just very well done over all. Great job!! One of my favorite games I've played recently.
I was a little stuck on how to get potions and quests so I think a few more hints would be good, but I also liked that it didn't hold your hand too much, made it little more engaging. One problem was that I wasn't able to talk to that person in lily valley to get my prize when I finished all the quests though.