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yeltsa kcir

97
Posts
3
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3
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A member registered Jan 25, 2025 · View creator page →

Creator of

Recent community posts

Thanks alot! The whole team was needed to get da music and da art and da...... bird right!

I think this game was really well made and polished.

I thought that was really fun and nice and with more polishing and art would be a great game. 

I liked the game and idea and art and thought it was very polished, i just think loop theme idea wassnt the most prominent. So overall a great game 

It was pretty fun but i lost the concept because it isnt that different from other platformers if the time resets and you can just do it again until you make it.

I thought it was nice, if a little unpolished. I would have liked to see better strokes being a little more benficial then just spaming them all. Overall good game!

Thanks!

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It was pretty fun but sometimes got a little softlocky because I would have a grid of tightly packed things and couldn't go farther. Overall Good game and really relaxing.

Thanks so much!

Thanks so much for playing and rating!

Lol

Thanks for playing! Also thanks for understanding the time constraints.

I like the 2d art and thought it was fun!

Thanks for playing! Glad you liked it!

Thanks for playing it. Im glad you had fun.

Thanks so much! Seeing all of these other ideas makes me doubt mine but it makes my happy to know someone likes it!

Way too addicting i spent like 30  mintues pplaying this

Thanks!

Are you an actual studio? Or are you just like a group of friends studio?

That was really good. Im suprised im the first comment. The music was good and the art was a handrawn style but good in its own right. This is a really good game

That was really good. The art was great and it had seamless transitions. The music was good but not distracting. And it actually had a narrative. Nice Job!

I think that would be fun, but time management. I missed a day due to failed idea so I was rushing. But Thank you for playiing!

Thanks!

That was intended and I knew it was going to feel weird but if i didn't when you would be above them then it doesn't look right. I just make the hitboxes their shadows to account for perspective

That was fun. The audio was great but I think since it was dependent on where you are maybe add a boombox or something as a little detail or maybe make the music not decrease in volume. But it was fun, I was thinking about doing a loop like that myself.

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I really liked the music and thought it was good if a little short. But I though the theme implementation was a little bit of a stretch. Overall really good

Thanks some of them I definitely encountered by myself like the AI navigation one but thankfully most I had to think of lol. Thanks for playing!

Also i've noticed my ratings didn't go up so i would really appreciate it if you can come back and rate it honestly so i can get a fair rating.

Thanks

Thanks! that idea is good, i tried to just make people want it because it will make it easier but i think that would work better. I really liked your game too, I spent way too long on it, I would even say its top 5 in the 41 i've rated.

Thanks for playing, I agree with the SFX because i was rushed to put in a few SFXs but not enough. The looking down would be a good feature that i would add if i had extra time.

Thanks that will make it easy to do that. Im thinking about making a 2d/3d roguelite like some of the games you can see at this game jam. I've never made something like that so it will be fun. As for the music im thinking about making it myself, I have a little music theory, this gamejam i didnt have enough time being a solo dev but next jam i think i might have a partner and maybe will have enough time to do it

Almost shattered my ears when i started it up. It was hard to aim my shots and the shot cooldown was too long. But the movement was smooth and it lacked bugs. Although i would have liked to see a description of the cards in the upgrade screen when you hover over them too.

I liked this game. It was short  but nice I am really currently liking the 2d characters on a 3d area and was wondering if you could tell me how you did it. The music was good especially the shopping music.

I thought of that but then i got really confused because it said a see in the dark but not to smell and there was an ingredient that smelled and made you see in the dark but i thought you had to cook 2 or more ingredients together.

I loved the music and the green guy being able to throw the others was fun and he also had a good animation. The art was also really nice and the movement too. And i didnt find any bugs

I love the sound effects and art but would have liked a more descriptive tutorial especially with selling the potions because i couldnt find out how to sell them. I also think some nice calm BG music would have went really nice with the pot boiling

Thanks for playing and giving feedback! I've been trying to fix bugs and put out updates and (im guessing you mean when you get hit) i've added a red color and SFX when you get hit.

The movement could have been better but i liked the music and concept for duality but it didnt really match up with the limitation

I think the game is great but  on the second world i thought you had to dodge the flying things because you said dont make them angry and i assumed shooting one would make them angry so i was jumping around them.

I think the waves diffuiculties ramped up too fast, there was no audio (as you said), and i would have liked to see a coin pop out animation similar to the pickup animation but other than that great game and art.