Thank you! <3 Really appreciate your support!
yellow
Creator of
Recent community posts
awwwwww such incredibly adorable dogs! The visual style is very unique—the ghost’s trail on the grass makes controlling a transparent character feel clear and easy. Starting the game in a graveyard is a great storytelling choice. It quickly sets the mood and helps players emotionally step into this sad beginning.
The red flowers that release a scent to attract the white dogs are a really nice idea. However, one slightly frustrating point is that the blue and yellow flowers look like important points of interest but don’t seem to have any actual gameplay effect. This is especially true for the blue flowers, which have a contact animation similar to the red ones. This can make players think there might be some hidden mechanics, but in the end, there aren’t.
If the gameplay is meant to be more exploration-focused, as I understand it, it might help to more clearly separate objects that affect gameplay from those that are mainly for atmosphere. For example, the blue and yellow flowers could be less visually highlighted. A small amount of weak guidance could help players feel less confused while still keeping the sense of discovery.
