Yes, I see that arrow. I flight to it and the reach the station. Can I lose here? Can I not reach the station?
Yellow Cartridge
Creator of
Recent community posts
I can suggest next themes for voting
1. Two Worlds – One Hero
Example: Players switch between two parallel worlds with different rules and environments. Actions taken in one world directly influence the other, creating strategic and puzzle-like gameplay.
2. Everything Is Reversed
Example: A world where nothing works as expected: enemies heal you, friends get in your way, physics behaves strangely, and controls may feel inverted. The challenge is to master chaos.
3. The World After Light
Example: The planet has lost all natural light. Players must navigate, survive, and solve challenges using sound, limited visibility, and dynamic shadows instead of traditional lighting.
4. Tiny Hero in a Giant World
Example: The player controls a miniature character in an enormous environment. Everyday objects become huge obstacles, insects become bosses, and exploration feels epic despite the tiny scale.
5. Reboot the World
Example: Civilization functions like a broken computer system. Glitches distort reality, NPCs behave like corrupted files, and the player must “debug” the world to prevent total collapse.
6. A Day That Repeats
Example: A looping-day game where every cycle reveals new details. Whether it’s a detective story, a roguelite, or a narrative puzzle, players must use each repetition to uncover the truth.
7. Only One Button
Example: A game fully controlled with a single input. The challenge is to design clever mechanics, timing-based puzzles, or combat systems that feel deep despite extreme simplicity.
8. Through Someone Else’s Eyes
Example: Players perceive the world from a non-traditional perspective: through the eyes of animals, drones, security cameras, or even memories. Vision constraints shape unique gameplay.
9. The Wrong Superhero
Example: The protagonist has a superpower… but it’s unreliable or works in unexpected ways. Teleportation sends you sideways, fireballs melt your shoes, strength triggers unintended chaos.
10. The Last Signal
Example: Moments before a global catastrophe, the world receives one final mysterious transmission. Players must decode it, interpret its meaning, and act fast — every decision matters.
I made a jam https://itch.io/jam/demastering-jam-2025 but can't find it on itch now (even when I click on "Hosted Jams" button). I can only see it in my profile at submissions and jams page. Is it okay?
Awasome! It is similar to my Red Alert for NES https://yellowcartridge.itch.io/redalertnes but looks much better :)
For RTS I need animations:
For units: IDLE, MOVE, ATTACKING, TAKING_DAMAGE, DEATH (HEAL for healers, CAST_MAGIC for mages, HARVEST_RESOURCE and CONTRUCT_BUILDING for workers)
For buildings: CONSTRUCTION, FULL_CONSTRUCTED, DAMAGED (for towers also AIM and SHOOT)
I can pay you additional money for this, just tell me price.
Do you plan to add 16x16px units? I think about catapults and ships. Maybe also Dragons/Zepelins as flying units and 8x16px as knight unit.




