Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

YeeMemer

41
Posts
1
Topics
49
Following
A member registered Jul 23, 2021

Recent community posts

I personally have no issues with cashing out

You can fix this if you zoom out the webpage (for me it's control and scroll wheel down)

I just can't play this. Sometimes when I click directly on the bean I want to add it just randomly adds one of the other beans that I very clearly didn't click on.

I haven't even started playing yet and I already love this game. I was messing around on the title screen and I did "Launch new window" and it opened a new tab in my browser.

Unless I'm missing something it feels like getting ore is so few and far between. I've been playing for 45 minutes without hitting any mines and I have a grand total of $15 and the only reason it's that high is because I got one singular coal that is worth $10. Considering the first upgrade costs $149 this signifies to me that this game is going to be a huge slog and not worth playing in it's current state

My ears love that every hundred when you get the sound effect it plays constantly every frame until you click once. 10/10 would lose my hearing slapping a mosquito again.

I like this game alot but there are a good chunk of balance issues and bugs like blood being kinda hard to get and not getting blood from distress words if you upgrade "Paper cuts" or later chapters being pointless besides getting a secret from the boss because it's just giving the words more health for no benefit like more resources or anything. There is also the fact that rituals are borderline pointless with how many resources they give back in relation to how much you spend. spending 400 dust to just get +1 every 30 seconds. I would need to wait 3 hours and 20 minutes to recoup the cost of that upgrade. The game is really fun and I enjoy playing it but the bugs and balance issues are kinda dissuading me from playing further.

There should be something that tells you to pull it upwards. I genuinely got stuck for like five minutes thinking the game was broken because I couldn't pull the mask off only to find you have to pull upwards. I know it should be common sense but some people are a bit stupid (like me)

Cool little game for just learning how to use Godot.

This was a very fun little game! I love that you could theoretically if you are skilled enough beat this game with zero upgrades. 

This just seems like chillquarium clone but with butterflies instead.

Unless I'm missing something the prices of most of the upgrades are way to high. 

The shovel silencer being $1 is evil

Very cool little game. I somehow managed to get an ultra rare on my third pull. To me it seems like the rarity upgrade doesn't seem to do all that much.

This game is very cool and I've enjoyed every second playing it but the biggest nitpick (emphasis on nitpick) that I have is how the layer 3 colours are laid out. It doesn't effect gameplay but my brain can't grasp what colours go into what especially since the layer 2 colours make sense. Like left and middle make next layer left, middle and right make next layer right and left and right make next layer middle but layer 3 is middle and right make next layer left, left and middle make next layer middle and left and right makes left which doesn't really make sense. Like I said it doesn't effect gameplay in the slightest but it does kinda bug me.

Beat it in about half an hour without using an autoclicker. I like the concept but it definitely needs more content because its kinda just the same after like 10 minutes and the emergency music is SO loud even though I have music basically off.

I beat it on loop 2 without an autoclicker so yeah it definitely needs to be longer

This is just a buggy worse version of stacklands

I love this game so much. I wish I could find more hectic module management type games like this one.

Genuinely you need something that tells you that you can move because a moron like me might do a bunch of runs not knowing you can move and wondering why I have to kill enemies basically next to me to even begin upgrading (Yes this did actually happen to me because I'm stupid)

I'm very excited to see where this game goes. I think an upgrade that could be good for later in the game is drag collecting. Like if I click and drag all mushrooms that I hover over collect without needing to click on them. It would definitely have to be a late-mid to late game upgrade tho.

Very cool take on the incremental skill tree genre. I am very very excited to see the full version of this game.

I just used two gold carts the first world unupgraded (Because I didn't know you could upgrade the gold carts) then pivoted to 5 gun and 2 shields because the enemies give plenty of money after the first world to just mass upgrade guns and the shield on the shield carts.

I literally don't have this problem. Just because the dev said it was an issue doesn't mean it happened to me.

Fun little prototype. I'd love to see how this game turns out. Genuinely the only problem I have with it is I don't quite understand what the gathering stat does.

That is not a problem I have. It might be something on your side.

I also finished the game and market redistribution just makes everything cheaper to buy but I still don't know what longer lives does

I found a issue where every time you switch countries the "People search" number gets bigger and bigger until it fills the whole screen.

I accidentally did this also and I'm pretty sure it's a strictly visual bug because it said I earned around 900 that run and my next few runs were also about 900.

I'm sorry my comment was overtly hostile it's just the same thing happened with Click and Conquer where it was literally just a war reskin of Digseum that is releasing a full version on Steam for money and my anger and hostility towards them made me think this was something similar. I also didn't fully read the page where it clearly says that you are mainly doing this to train yourself on Godot's UI systems. I profusely apologize for my original comment and hope it didn't affect you in any way.

Is it really that hard to be creative on this website? Just like Click and Conquer this is just an uninspired clone of Digseum with the only thing different being the theme.

If you choose Iris it will freeze when advancing the text after it says "OOOh mistress Lusamine that feels so good thank you so much." and when you choose Acerola it does the same thing after it says "memorable" and she puts the strap-on in.

I love this game a lot! I would definitely pay for something similar that is longer and has more unorthodox objects.

I like this game alot. I would genuinely spend money on this game. I have yet to reach the ending as I'm writing this review but just a suggestion what if you added something like a upgrade that adds a chance for a different coloured droplet the gives a secondary currency that you could buy better upgrades with like a pink droplet that gives gems or something like that.

This game makes absolutely zero sense. I don't understand what any upgrades do or even what makes me have the ability to unlock them. I also don't understand why I unlock upgrades for things that are so far down the line I wont ever use them. The developer also just replies "aw shucks" to everything instead of having any meaningful response. This "game" is horrible

I launched the game and it seemed to load fine but I can't do anything but drag what I assume is a lever down that is nearly completely off screen and is only a handful of pixels. I see something shoot out of the wall but it's below what I can see and interact with so I basically can't do anything.

This is what it looks like after I pull the lever thingy

This one of the coolest and most user involved incremental game I've ever played. I wish more incremental game creators had user involvement like this.