really difficult. Its a good concept that could use some much needed polishing. the sprite work is really good, and the visuals are easily the best part. It seems like if you press left for just a split second, or release right for just a little too long, you're pretty much doomed. I haven't been able to get past three segments for the P-Meter.
tl;dr tweak the difficulty. all you have to do is slow down the Chomp when it gets close enough, or maybe, as another comment suggested, add a practice mode, just to let players get familiar with the platforming. I've lost one too many runs to a note block that didn't want to send me high up