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YCsigs

12
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A member registered 2 days ago

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Got it in one! It was a little frantic finding the style of the project in such a short amount of time, I only really landed on that danganronpa/persona crossed with saw vibe at the end of the second day. Happy with how everything looked in the end!

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I have become demon, destroyer of box, but if all i do is destroy boxes, what am i without them....
A personal favorite of this jam, I enjoyed my time here immensely scratched the little factorio bug in the back of my caveman brain.

For what content is here, it's all extremely polished. Game feels good to control and responsive to actions, pixel art is very cute! I only wish this was an arcade game i could play at my local arcade!

I would recommend a bar on the left or right of the screen to tell players how far up the mountain they've made it. maybe milestones and different zones could be included?

The hard cut to death screen made me actually laugh out loud. Keep it up yall!

Peeled to see another day! While enjoyable, I do have to ask for a click and hold option if you are going to make another "clicker" game in the future. Wrist strain is no joke ya hear!

Maybe the potatoes we peeled were the fries we made along the way...

An extremely clever twist on all those connect the dots mobile game's I've seen. Extremely appreciative of the speed up feature, though i do wish the bomb sfx sounded a bit cleaner.

Not a big fan of puzzle games, but this one seems to be turning my opinion right around! Keep it up! Also remove level 23 from the game, it has wronged me on every level including spiritually.

Sometimes the rival does an action that took me 10 seconds in like 2, it makes me want to tell on him to our overseer, HEY HEY THIS GUY IS CHEATING!!! Frantic, stressful and surprisingly enjoyable all the way through.

And of course I never got eaten once, I swear.

Adorable adorable adorable is all I have to say, it's a shame about the audio issues when you have to pan the camera but other than that it's a nice calming romp through the forest with mochi!

Everything about this game screams at you to mash the continue key after every failed run, especially cause it only takes like 2 seconds for you to start another, I'm immensely reminded of the original rogue mashed together with Pokémon mystery dungeon and a sprinkling of pick 3.

I do wish that the gun stayed out once you pressed z and acted more like a toggled aiming mode, maybe this could be a setting added in the future. the best one more run kind of game in this jam in my opinion. looking forward to whatever you decide to do next!


Way more enjoyable than I could ever expect. I was immensely impressed by how good it felt to play and do well, kept hitting that retry button too many times and i had to force myself to stop!

I'm fully expecting you to sell this concept to an arcade machine business, cause I can imagine this being right at home in any arcade. It's too much fun to do nothing with it.

What a fascinating game. I was frankly, extremely confused at first, but after discovering the differences in text when matching features things got way easier as i could start checking if my choices were right. Experiencing hell also gave me a good chuckle. Artistically this game hits on everything i think it's trying to do, the representation of people through cutout caricatures to piece together their memory fits perfectly. Gameplay get's the short end of stick, but ultimately would be fixed with a better onboarding process. It's a game jam though, all of our games need better onboarding lol.

Will be keeping an eye out for any continuation of this, has potential for a short story game.

The turn order system seemed confusing at first, but i learned to strategize around the timing of different actions. Turned out to be very engaging! Art is pleasing to the eye as well, all around a fun experience!