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YazanFMG

15
Posts
18
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A member registered Nov 30, 2023 · View creator page →

Creator of

Recent community posts

جميل جدا ❤️❤️

I really love this game. The level design is so clever and every level has a fun idea. I like how when you fail you just want to try again and do it better.

The only thing I didn't like is that the level starts right away,I wanted sometime to edit things, Also the level difficulty its not consistent some are easier than the level before

Overall, this is easily a 10/10 jam game for me. The art style is beautiful and everything feels really polished. Great job, and good luck in the jam!

I really liked the overall idea! Using the PC as the main gameplay is a very creative concept, and interacting with the desktop was a lot of fun.

I did run into a couple of issues, though. I couldn't really figure out the card sorting puzzle, so I ended up solving it by trial and error. Also, if I went back to the game at certain points, I got stuck. I noticed the music sometimes overlapped too.

Overall, it's a really creative and enjoyable game. Great job!

Really fun and creative idea! The simple gameplay works really well because the tension keeps building every second. The sound effects and visuals add a lot to the experience and make it feel very polished. Great job!

Really satisfying game! The progression and automation loop are super fun, and breaking boxes never gets old. The art style and polish are great too. It has a lot of potential as a bigger game with more content and variety. Great job!

This game is amazing! The art style, music, and overall atmosphere are so polished, especially for a game jam. It really feels like a complete world. The only thing I felt was that some mechanics could use a bit more depth, but overall a fantastic experience. Great work!

Really creative use of the theme! The pressure of racing against the opponent makes every action feel tense. The art and atmosphere are great too. The AI opponent feels a bit unfair sometimes, but overall it's a really fun and unique idea. Great job!

Really nice vibe overall. The only thing that felt a bit off is that the characters and carts look much more cute/pixel-like compared to the darker atmosphere, cutscenes, music, and the "Perished" screen. The style clash is noticeable, but I still enjoyed the experience.

I really enjoyed this game! I love this type of gameplay — collecting coins, upgrading your abilities, and trying to become stronger. The art style is great, and the game has a very fun and addictive feeling.

The upgrade system is a nice idea, but I felt a little stuck around the middle of the game. After buying the magnet upgrade, I had to repeat runs several times without making enough progress to unlock more upgrades, which slowed down the experience a bit.

Overall, it's a fun game with a lot of potential. I really enjoyed playing it, and I would love to see more improvements and upgrades in the future!

Thank you so much for playing and for the kind words! I'm really glad you beat all three levels. 

I'm happy you enjoyed the atmosphere, the music, and finding faster routes through the levels. Thanks for pointing out the confusing level select and the non-functional buttons as well—I'll definitely improve those in a future update.

I really appreciate you taking the time to play and leave such thoughtful feedback!

I really enjoyed this game! It has a lot of potential, and you can clearly see the amount of polish and effort put into it. Everything works smoothly, the gameplay feels solid, and the art style is amazing 

and the game fits the game jam theme perfectly.

One thing I noticed is that the game doesn't have any sound. I'm not sure if this was a technical issue or if sounds weren't added yet.

Another thing I felt was that the game could benefit from a clearer goal or purpose. Maybe I missed something, but I wasn't fully sure what the player was trying to achieve. Having a stronger objective, like reaching a specific place, completing a mission, or accomplishing something meaningful, would make the gameplay much more engaging.

The time-based mechanic is interesting, but I don't think the best time/lifetime score alone is a strong enough motivation for players. With a clear goal and a bit more direction, I think this could become a really great full game.

Overall, I really love what you created. This project has a lot of potential, and I would love to see where you take it next. Keep going!

Thanks a lot for taking the time to play the game and write such detailed feedback! I'm really glad you liked the ambiance, visuals, and the moving platform boost.

About the keyboard, I'm sorry about that. I had honestly never heard of the BÉPO layout before, so I only tested with the standard keyboard layout I use in Unreal. I'll definitely keep that in mind for future projects.

The debug keys are actually leftover debug features from the ALS movement system. I think you probably found them because you were trying different keys while figuring out the controls with your keyboard layout . I completely forgot to disable them for the jam build.

You're also right about the music at the second and third level . I added it at the very end and forgot to hook the music into the audio mixer, so that's why it doesn't actually affect the music.

About the moving platform boost, that part was intentional. I wanted players who discover and use the momentum to be rewarded, but I also tried to make sure players who don't use it still have enough time to finish. When I tested the levels, I timed each section so if you reached a platform with around 1–2 seconds left on its countdown, you should still be able to finish the rest of the level.

I think where I underestimated things is that I've played the game so much that I naturally know all the little movement tricks and the best route. For a new player, it's probably much harder to tell whether they're doing well or already behind. Better feedback would definitely help there.

For the third level especially, I intentionally made it much tighter. It's meant to be the hardest part, so losing even one second can be enough to fail.

Thanks again for the awesome feedback! Comments like this are really helpful, and I'll definitely keep them in mind if I update the game after the jam.

اللعبة مجاني

i fix it

pc ولا اندرويد