Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

yarukidev

18
Posts
1
Followers
A member registered 8 days ago · View creator page →

Creator of

Recent community posts

Oh alright, thanks for confirming (^_^;)

I like the fact that it has an old school multiplayer mechanic where both players would be needed to use the same keyboard to play. Seeing that mechanic was nostalgic :)

Nice :)

Simple graphics, simple mechanic and quite enjoyable :)

I enjoyed the game, but there is one bug that needs to be fixed, the only way for a user to die and to be able to restart the game is to hit a meteor. But if you just fall down from any platform, the player  just keeps falling endlessly  instead of dying at some point. There needs to be a mechanism to kill the player if they fall down too far. 
Overall, I enjoyed the game though :)

Really simple concept, nice graphics and very enjoyable :)

Hope you enjoyed it XD

Thanks, minimal thinking was involved in the making of this game XD

Thanks, minimal thinking was involved XD

I was using brave browser, let me describe what i see. when i lose my life in clouds mode, all the bullets, enemies etc just freeze and then the player's light gradually fades out. There is a chance that the "bug" is just a misunderstanding on my part....

I tried it again, and for some reason, it works alright now XD

This game is fun :D

Really fun game :)

Fun shooter :)

But why does the game freeze up in cloud's mode when it ends?

 think the idea is nice :)

But the game breaks when the player switches to the full screen mode...

I like the visuals of the game :D

Nice graphics, simple controls, and presents a fun challenge, nice :)

Simple mechanic, nice graphics, and fun to play, I like it. 

Was there some sort of special effect (particles or dust clouds) that was supposed to be played at the point where the player touches the platforms? Because I caught something in the upper left corner that looked like it and it appeared every time my player landed on the ground, but it seems that it was static and did not move with the player.

That's the only bug I encountered, overall, I enjoyed it :)

the mouse cursor not being locked inside the game made it hard to rotate the camera because every time the cursor leaves the window, the camera stops moving. 
if that issue is solved, i think it would be a pretty good game. 

It presents a good challenge since the player needs to remember which direction they will move in when they press the keys and they need to take into account where they're facing as well.