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Yao Xiao

16
Posts
A member registered Sep 01, 2021 · View creator page →

Creator of

Recent community posts

You got a deep meaning to this game. I was about to say that I don't know how can I pass and this game is too difficult, but now I know you made it impossible to pass on purpose. The background music creates a tense and depressive atmosphere which matches the background story of the game.

This game is so scary. What are those black creatures? It's a little difficult for me to pass the game. However, the 3D effects are well done. You successfully created the dark and creepy feelings to the game. 

This is such an immersive experiential game. I like the experience traveling in the hills. It is like traveling  on the moon and watching the sceneries on the way. I think you could incorporate more interactive objects in the game. 

The design principle of this game is very artistic. Your drawing style is also very artistic. It's a very sensual game. I think you've done a great job of presenting it. It's just that the size of your frame is not quite right, there are some places where you can't see it. I remember the game you showed in class was much more complete.

This SpongeBob game is so cute. Although, it is a little difficult to pass. I have played several times and did not pass the second level. I always run into the enemy. Whereas, I really like the overall style of art. It feels like playing in the Bikini Beach.

This little dark cloud game is so much fun. I like the assets you drew. It's simple and straightforward. The background music also much the game design very well. Using only black is a wise choice. It gives your work more characteristics.

This game is simple and fun. I like that you set the enemies to move to increase the vividness of the picture. It would be better if you could let the character move downward without having the head going down.

This game is so difficult to pass. There are too many monsters. The design style is unique, giving a feeling of adventure in Egypt. I don't know if your frame ratio is set properly. I can't see the top of the screen, like the energy bar or something.

I like this dark game scene, giving a sense of mystery. This light and shadow effects add a sense of mystery. This game is telling a story. It makes it meaningful.

This is a very SPIRITUAL game that tries to tell people some principles. The art style is very fresh and transparent, giving people a very comfortable feeling. The only downside is that sometimes I get stuck in some corners of the game and can't get out, and then I have to quit the game.

Your game design style is very uniform, like one of those old-fashioned pixel games. I really like the background tones of each of your levels, it feels very harmonious to have a different color palette. The animation of the big mouse is also very smooth. 

I really like the art style of your game. It feels a lot like Animal Crossing. The theme of your story is also very interesting, which is about people paying too much attention to social media.Also, your innovative 2D play in the 3D world is also very interesting.

I feel like you have very solid game making skills. Your game modeling is stunning. Your backstory and the concept of the game design is also very interesting. I remember you saying earlier that you wanted to make the character aware of being in the game world. It's a very philosophical topic.

It was very interesting to discuss this project with you in class. This is really a special game. It's more like an experimental gallery than a traditional game. It is not about to win or losee, but about the experience when playing it. Maybe this will be the future of game design going forward. Keep up the good work on this.

I think your game design idea is very innovative. I knew that the theme of your thesis is to protect marine lives and you have always loved marine creatures. I think this game is a good way to express your point of view and to make people aware of the protection of the marine environment.