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YangXX

7
Posts
A member registered Nov 03, 2024

Creator of

Recent community posts

The user experience principles to be addressed: consistency and visual appeal

Positive feedback: I really appreciate this visually appealing winter-themed scene you created. The pixel-like art style endows it with a unique charm, and the snow-covered elements, such as snowmen and trees, create a delightful immersive atmosphere. While adhering to the overall aesthetic of the game, it also incorporates the festive atmosphere and the emotional design principle that meets the visual demands of players. In addition, the consistent placement and style of navigation buttons across scenarios (such as the gear button for Settings, the circular arrow button for reset, the home icon button, and the question mark button for help) contribute to providing a smooth and predictable user experience, thereby achieving the principle of consistency.

Areas that need improvement: I think there is still room for improvement in maintaining visual consistency. The font used for the display of "Score:0" can be standardized, which helps to match the size and style with other text elements in the game. In addition, the spacing and alignment of some UI elements can be more uniform to enhance the overall visual harmony. By ensuring consistency in these aspects, we can further enhance the user experience and make the game look more refined.

UX Principles: Consistency and Standards

Positive feedback: You maintained the consistency of the navigation buttons in different scenarios. Whether it is a city-themed scene or other environments, buttons such as the home key and the help key are always in recognizable positions and have a unified appearance. This consistent design ensures a smooth and predictable user experience. Players can easily find and use these buttons, which greatly enhances the usability of our game.

Areas that need improvement: I think you still have room for improvement in terms of visual consistency. The font size and style of the text in the game, such as "Score: 0", vary slightly among different scenarios. Furthermore, the spacing of the buttons is not completely standardized either. In order to enhance the overall visual coordination and make our game more refined, we should consider standardizing these elements. In this way, we can better adhere to the principle of consistency and provide a more professional appearance and user-friendly game.

UX Principles: Consistency and Standards

Positive feedback: I highly appreciate the consistent design of key interaction elements such as the gear-shaped Settings button and the question mark-shaped help button across different scenarios. This enables players to quickly identify and use these functions, enhancing the overall user experience by creating a sense of familiarity and predictability.

Areas for improvement: There is still room for improvement in the visual presentation of text and user interface elements. For example, the font size and style of the in-game explanatory text (such as "Use the WASD key to control movement") vary slightly in different scenarios, which disrupts the visual coordination. In addition, the spacing and alignment of some user interface elements (such as buttons) can also be more uniform. Standardizing these aspects will enhance visual consistency and make the game look more refined.

UI: (Visual Design)

I think the low-polygon style runs through the entire UI and scenes of this game. The ICONS of the buttons (such as the gear icon for setting, the arrow icon for returning, etc.) are all consistent with the style of the 3D model, and the visual tone is harmonious. The UI elements in the snow scene adopt cool tones (ice blue fraction boxes), echoing the environmental theme and enhancing the player's immersion in the game. Overall, it's quite good.

UI: (Visual Design)

I think the low-polygon style runs through the entire UI and scenes of this game. The ICONS of the buttons (such as the gear icon for setting, the arrow icon for returning, etc.) are all consistent with the style of the 3D model, and the visual tone is harmonious. The UI elements in the snow scene adopt cool tones (ice blue fraction boxes), echoing the environmental theme and enhancing the player's immersion in the game. Overall, it's quite good.

UI: (Visual Design)

I think the low-polygon style runs through the entire UI and scenes of this game. The ICONS of the buttons (such as the gear icon for setting, the arrow icon for returning, etc.) are all consistent with the style of the 3D model, and the visual tone is harmonious. The UI elements in the snow scene adopt cool tones (ice blue fraction boxes), echoing the environmental theme and enhancing the player's immersion in the game. Overall, it's quite good.

Advantages:

The grey box model quickly builds the scene (basic terrain, interactive button layout) through simplified geometry, which can efficiently verify the spatial structure and interactive logic of the level.

The gray box can intuitively plan the position of elements in the scene (the distribution of characters and interactive buttons), so that the shortcomings of the design of spatial moving lines and interaction areas can be found in advance, laying a solid structural foundation for the subsequent iteration of art resources.

Suggestion:

Some basic interactive feedback (the sound of button clicks) can be added in the gray box stage, which can be used to further verify the functional experience.