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YahooMan

124
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A member registered Jan 23, 2024 · View creator page →

Creator of

Recent community posts

That sounds awesome! yeah, I saw sometimes I got +0 money and one time I got NaN. I would like a demo version later for sure! And thank you so much for offering testing help, I made a patched version of the game that I will be releasing after the rating period ends. I've already tested that version with a friend, but if I need more help, I will let you know. I hope you get your game working!

Definitely a unique game! I think I might have managed my money badly, because my follower count was -8.67k. I loved the art and polish! The fact that you added translations in such a short amount of time is incredible. Great game!

haha, also I would like to say your game is very unique! and I like that you added translation options, that's hard to do in just 4 days! 
I'm on day 7 in your game, I will play the whole thing before I rate

Thank you so much!! Also if you saw another player, that was me. I was trying to chat with you but I couldn't type 😭
I'm glad you enjoyed it, time to give your game a go :D

I like how there's a giant robot cat version that you can stand on, and the art and platformer controls were pretty good! I just wish that you moved along with the robo cat when you were standing on it. Great work!

really satisfying! It's  like flappybird, but the wind mechanic and gliding across the screen felt kinda fun. Good game!

Honestly this was a really well polished game! I like the idea of being able to reverse platforms by shooting them, and being able to hold space to slow down things made some levels easier! Incredible job on this one 

This is a really solid and somewhat challenging premise -not only do you have to connect all the points in a loop, but you also have to do it before the car reaches a disconnected end! well designed, and a nice challenge :)

Mann the Chuk lore runs deep! These are bangers man! I hope you continue this series, the voicing/music is stellar :D

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True! I get waiting games is not everyone's taste lol, and I totally agree about using Unity or Godot! The main reason behind using Scratch is because its cloud variables didn't require downloading or as many dependencies, as this is online multiplayer and downloadable games preform worse. The game gets more fast paced as you level up because you have more points to work with, but it's still catered towards strategy. Thanks for playing!

Wow! The art, voicing, and idea for this one made it one of my favorite takes on the theme for sure! This is a short but charming little game, and it was really worth my time! Although it took my longer than I'd like to admit to figure out what to do for the 4th panel haha
I was kinda hoping for more Chuk, he's just a goofy little guy

Thanks so much!!

This game has it all; a talking dog that saves you from your endless loop, random philosopical side characters, a platformer, as we play through a day in the life of this man. Absolute cinema 10/10

Really fun! The player speed made it difficult to control, especially at the beginning, but once I got the hang of it, I was able to play a lot better. I still struggled with energy depletion. it would definitely help to add speed lines, motion blur, or a bigger rocket boost particle effect as the player increases in speed. It still was really epic once I mastered the movement!

this was really fun! The effects of the glitches got better as you progressed through the level! This is very impressive for a first game jam! I just wish there was a way to fight the glitch monster guy. Keep it up :)

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Thank you so much! I'm going to assume that was a long time ago, modern scratch and Turbowarp has made scratch a viable game engine. I'm really glad you took the time to see this :D

easily one of the most creative takes on the theme! I particularly liked the option of having a snack and feeding my enemy who was just hangry lol... and as I type this I just figured out how to get past the second guy. Really enjoyed the music and gameplay! I'm going back for the win

The art and sound effects feel just right with this one! The idea was creative as well and the game mechanic was easily understandable, great execution!  I wouldn't be surprised if I saw this in Mark Brown's video

uhh I think I broke the game



Seriously though, the driving around was pretty awesome! The boosts you receive in this game after timing 3 loops felt like mario kart! The screenshots were definitely enticing. I thnk I was supposed to rob the bank, but all I was told was to 'Remember: blue blue', but I couldn't quite figure it out. Racing around the track was an awesome experience!

That's fantastic! I am SO glad my feedback was meaningful to you and you are willing to use it for the next edition of your game! Also, those changes do seem like great additions to the game, I would LOVE more little visual touches like that! I see why would like to avoid having a HUD haha, that's a totally acceptable design decision as long as you have some visual (and maybe even auditory) clue that indicates that the player is full. I seriously hope you make it in the top 100!! Best of luck to you as well! When you finish the full game, I would love for you to notify me when its out :D

And you're welcome. It was a privilege to play your game!

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trying to make a cloud game without something as intuitive as cloud variables sounds like a PAIN 😭
I will admit, this games connection to the theme is pretty loose - basically the 'loop' is that whenever you level up, your character's stats reset - just barely adhering to the theme there haha. I'm really glad you found my game enjoyable enough to make it to level 5! Since you asked, I replayed the patched version of your game for about 35 minutes, and here's my thorough feedback:

PROS:

Gameplay: The snake physics is really fun, and I actually really loved how it moved through the world! It really did FEEL like I was slithering around the map. Great physics.
-Art: The art in this game is definitely one of my favorites in the whole jam, no joke. Not only does it look great, there's also so much detail that went into it; the home tree looks so good, the way the grass moves in the wind, the birds in the background and the animals were done beautifully. Even the bark monster looks cool in a creepy sort of way lol
-Narrative: The idea of growing in size until you could beat the bark monster had me keep playing. I genuinely wanted to complete the game, finally killing the monster that tormented me this whole time

CONS:
-Hard to Navigate: although the gameplay looks and feels great, especially as a tiny snake, its REALLY difficult to get out of pits. Believe me, I tried everything I could, even checked the description for any instructions I might have missed, but that essentially softlocks the game and stops progression.
-No Animals Eaten Indicator: Although I see my stomach bloating with every animal I eat (nice touch btw), sometimes its hard to tell exactly how many animals I need to reach the next stage of growth
-No Music: I really feel like music and sound effects would make this game a lot livelier (more than it already is!) Like rustles of the snake slithering in grass, the gust of the wind, squeaks of rabbits or bleats of goats, maybe even sounds for the bark monster

SUGGESTIONS:
-
When the snake is full, especially in early stages of the game, give the snake some sort of jump boost to make navigation easier
-Add a progress bar that tracks how many animals needed to be "full" or ready to grow
-Add music and sfx

I really hope you take this feedback into account because I absolutely adore your game and would love to see it improve! It really is great, especially for just 4 days of working on it!

(edit: I did not CHAT-GPT this, I hand typed all of it)

as other comments below have said, this is an amazing, and one of my favorite interpretations of the theme! The difficulty increased with each added level, and the music kinda slaps. Even the flowers were bopping to it! This only needed a narrative to be a perfect entry!

I caught the mouse on my last life! The camera movement makes it difficult at times, like during the elevator or the first bridge jump, but the animations for the characters were charming - especially the cat bopping during its idle animation. It was worth the 5 minutes!

This one reminded me of the back rooms lol. I feel like there were things I was supposed to do but couldn't quite figure out how to do, like the items like keys and candles I had no clue how to use. I liked it though! I did manage to get a diamond from the pool place 

Pretty cool concept! I like the idea of waiting one second intervals for each movement, as it gives you some time to strategize how you plan to move forward. I also liked the accessibility options (readable text, time loop circle) for players who need it, not many jam games do that! 2 things that would make this better if you ever plan to continue the game is make the moves look smooth so players don't think theyre lagging, and like another comment said, moving to a beat. Well done!

Ty! I'll admit, the loop theme is a loose fit for this game, but the idea is every time you level up (up arrow button) all of your stats get reset but you receive more points per round relative to your level, and when you die your level gets reset to 1

I particularly enjoyed the art in this game, it almost feels like terraria! There were a few bugs and softlocks as comments before mentioned, but considering this was made in just 4 days all of that can be forgiven.  I love the snakes goofy movement and was not expecting the night creature lol. I'll play the patched version!

I had my fun with this! Using a lasso was an interesting choice - at first I thought you could kill of enemies by closing them in a loop, but that didn't quite work for some reason. The best strat I found was to elongate the lasso and spam the space bar. Good job!

I cant lie, the speed you feel when you use the boost is exhilarating! Who needs hill climb racing when you have this?
 (P.S. if you plan on continuing this game, I would like an infinite version pls)

haha that's definitely true - the bots were more of a last minute edition to the game compared to everything else I worked on, so their tile placement is randomized instead of strategic. Thanks for playing :)

The swinging around in this game which also gives you a little speed boost in the direction you let go was definitely my favorite part! I only wish I got a DUI

It took me a while for it to click that the shooting of the gun was tied to the clock, but honestly this was really fun! I love the ragdoll physics of players and enemies, and it was so intense! This entry is kind of underrated!

This was really fun to play! the gameplay was intuitive and the indicators helped a ton, I eventually figured out that the bullet ricochets based on how much power you put into the shot. the bullets ricocheting off of the cactus guys made it tricky, but overall this game had me hooked for a while!

This is a really creative entry! It took me a while to get how to play it right, but I eventually figured it out. The player making music as it moved in the level was a nice touch!

Thank you, that means a lot to me! I really appreciate you checking this out! 

I love the swing mechanic a lot! It was difficult to learn to time my swings, I wish the chatacter slowed down when you held the mouse, but it was great!

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Pretty fun! It took me a little bit of time to understand it, but when I did I was able to do a lot better! Like the comment below me said keeping track of everything going on was overwhelming (I don't play games like this much), but it was exciting :D

Yep! I was aiming for a strategy multiplayer PvP game, but not many players are on usually. Thanks for giving it a go!

Thanks, that was the hardest part of it!