That sounds awesome! yeah, I saw sometimes I got +0 money and one time I got NaN. I would like a demo version later for sure! And thank you so much for offering testing help, I made a patched version of the game that I will be releasing after the rating period ends. I've already tested that version with a friend, but if I need more help, I will let you know. I hope you get your game working!
YahooMan
Creator of
Recent community posts
True! I get waiting games is not everyone's taste lol, and I totally agree about using Unity or Godot! The main reason behind using Scratch is because its cloud variables didn't require downloading or as many dependencies, as this is online multiplayer and downloadable games preform worse. The game gets more fast paced as you level up because you have more points to work with, but it's still catered towards strategy. Thanks for playing!
Wow! The art, voicing, and idea for this one made it one of my favorite takes on the theme for sure! This is a short but charming little game, and it was really worth my time! Although it took my longer than I'd like to admit to figure out what to do for the 4th panel haha
I was kinda hoping for more Chuk, he's just a goofy little guy
Really fun! The player speed made it difficult to control, especially at the beginning, but once I got the hang of it, I was able to play a lot better. I still struggled with energy depletion. it would definitely help to add speed lines, motion blur, or a bigger rocket boost particle effect as the player increases in speed. It still was really epic once I mastered the movement!
uhh I think I broke the game
Seriously though, the driving around was pretty awesome! The boosts you receive in this game after timing 3 loops felt like mario kart! The screenshots were definitely enticing. I thnk I was supposed to rob the bank, but all I was told was to 'Remember: blue blue', but I couldn't quite figure it out. Racing around the track was an awesome experience!
That's fantastic! I am SO glad my feedback was meaningful to you and you are willing to use it for the next edition of your game! Also, those changes do seem like great additions to the game, I would LOVE more little visual touches like that! I see why would like to avoid having a HUD haha, that's a totally acceptable design decision as long as you have some visual (and maybe even auditory) clue that indicates that the player is full. I seriously hope you make it in the top 100!! Best of luck to you as well! When you finish the full game, I would love for you to notify me when its out :D
And you're welcome. It was a privilege to play your game!
trying to make a cloud game without something as intuitive as cloud variables sounds like a PAIN 😭
I will admit, this games connection to the theme is pretty loose - basically the 'loop' is that whenever you level up, your character's stats reset - just barely adhering to the theme there haha. I'm really glad you found my game enjoyable enough to make it to level 5! Since you asked, I replayed the patched version of your game for about 35 minutes, and here's my thorough feedback:
PROS:
- Gameplay: The snake physics is really fun, and I actually really loved how it moved through the world! It really did FEEL like I was slithering around the map. Great physics.
-Art: The art in this game is definitely one of my favorites in the whole jam, no joke. Not only does it look great, there's also so much detail that went into it; the home tree looks so good, the way the grass moves in the wind, the birds in the background and the animals were done beautifully. Even the bark monster looks cool in a creepy sort of way lol
-Narrative: The idea of growing in size until you could beat the bark monster had me keep playing. I genuinely wanted to complete the game, finally killing the monster that tormented me this whole time
CONS:
-Hard to Navigate: although the gameplay looks and feels great, especially as a tiny snake, its REALLY difficult to get out of pits. Believe me, I tried everything I could, even checked the description for any instructions I might have missed, but that essentially softlocks the game and stops progression.
-No Animals Eaten Indicator: Although I see my stomach bloating with every animal I eat (nice touch btw), sometimes its hard to tell exactly how many animals I need to reach the next stage of growth
-No Music: I really feel like music and sound effects would make this game a lot livelier (more than it already is!) Like rustles of the snake slithering in grass, the gust of the wind, squeaks of rabbits or bleats of goats, maybe even sounds for the bark monster
SUGGESTIONS:
-When the snake is full, especially in early stages of the game, give the snake some sort of jump boost to make navigation easier
-Add a progress bar that tracks how many animals needed to be "full" or ready to grow
-Add music and sfx
I really hope you take this feedback into account because I absolutely adore your game and would love to see it improve! It really is great, especially for just 4 days of working on it!
(edit: I did not CHAT-GPT this, I hand typed all of it)
Pretty cool concept! I like the idea of waiting one second intervals for each movement, as it gives you some time to strategize how you plan to move forward. I also liked the accessibility options (readable text, time loop circle) for players who need it, not many jam games do that! 2 things that would make this better if you ever plan to continue the game is make the moves look smooth so players don't think theyre lagging, and like another comment said, moving to a beat. Well done!
I particularly enjoyed the art in this game, it almost feels like terraria! There were a few bugs and softlocks as comments before mentioned, but considering this was made in just 4 days all of that can be forgiven. I love the snakes goofy movement and was not expecting the night creature lol. I'll play the patched version!

