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Yahhr

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A member registered Feb 26, 2017 · View creator page →

Creator of

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Love the game you are working on. 

The demo plays quite well and i had 2 sessions 30-40 minutes long beating the boss in the 2nd session as a vampire.

- The core gameplay is quite solid and i like the simplicity in it.

- I like the gambling element revealing the cards on a table. It's exciting and makes me go on.

- the knight feels a bit under powered. As he is out of weapons, that's a game over.

- with the games simplicity it kinda aims more in to mobile market. I would recomend considering making it in album orientation for mobiles. 

- the play sessiosn is to loong. Nor mobile or PC, first sessins (runs) should be much shorter. Else it's a bit overloading on a player.

- the game is asking for some othe game layer, offering progression in this rogue like experiance. Probably oppening new card and artifact items to be in a roll pool. This actualy can provide the global progression.


Hope my feedback helps. Good luck with the development!

Hit me up if you will be in a lokout for another head with this game :) (GD\LD)

(1 edit)

Sometimes it lags when i hit Attack and attack do not apples.

controls are confusing. I can advise making space bar to hit and arrow keys to navigate.

Difficulty is to much for first level and i did not went further. Rates to fire are very often for red guy, shooting eye.

In general i love the style and music. Make it easier on first steps and it going to be nice. Add some save points.

Character appear and animation may be better. Add some colors for his dress (red, violet, blue). Draw some white trails for attack animation.