i made it 8 weeks. i don't think i understood entirely how the game works, but the presentation is definitely on point.
yag
Creator of
Recent community posts
very slick looking. i couldn't figure out the rules for which part "wins over" when merging dinos (it seems to be random?) so i wasn't able to complete all the contracts, but i did manage to get some. i agree with another commenter that it would be nice to make the variation start off gradually. i love the concept though!
my best score is 9442.
the game design is honestly terrific. it's not as straightforward as it appears at first, so let me know if i found all of the techniques you've employed.
- some asteroids bias towards the player, their direction is not just purely random
- not sure about this one, but it *looks* like the spawn points of the asteroids can sometimes choose to be positioned at where it predicts the player is going, considering the direction and speed of the player and the direction and speed of the asteroid
- i really appreciate that the spawn rate has an upper bound instead of just going to infinity!
for being made in a day especially, the level of polish is also honestly great; the parallax and subtle player animation is top notch. i appreciate this game. my only critique is that the player and asteroids blend in with the background sometimes due to the 1-bit color scheme.
https://strawpoll.com/pfprh51b
We are really sorry for this, we are very disorganized at the moment. 😅



