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yag

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A member registered Apr 27, 2017 · View creator page →

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you are a true gamer i think. i've never seen so many barrels, shotgun, AND 254 ammo

thanks for playing! yeah, the early game is maybe a bit too brutal. there is actually a small chance that if a bullet (from either the pistol or the rifle) kills the mutant it will explode. the shotgun has a 50/50 chance of exploding them on kill. but i agree that it's still probably not enough.

i'm glad to have helped 01101101011000010110001101101000011010010110111001100101 figure out that the proof of the reimann conjecture is contained solely in the number "67". this was neat and funny

cool experience. i think it would benefit from audio, but it's crazy enough as it is already. great work

it's hard for me to pinpoint exactly why i like this game. it's very nicely executed, the pacing feels good, and it just gets you in the flow. bunker best building

brutal but enjoyable. reminds me of old school text adventure games. the writing is funny. drink the camel

i found this game brutal, as someone who doesn't play TD games all that much. if i had more guidance i think i would enjoy it more, but as it is (to me) it's not very fun to figure out what to do on my own. it wasn't very clear what the different "currencies" do. i do like the art and music, those very very strong. i think this game would be great for enjoyers of the genre though!

i don't really play clicker games, but this one got me good. i liked the story and the twist where the planet fuckin breaks apart as the player thinks "oh cool i just click the planet". the text for all the upgrades, the workers, everything purchasable is top notch too. great game overall, i enjoyed it a lot.

this is honestly so cool. the fights being slightly different gameplay felt really nice. i liked the mechanics, and the  flavor text for the fights was fun.

a fun story that is actually served pretty well being a VN-type thing. it does make me wish to get to know Yune more. and what's the Devil up to? is he lying?? why is he so chill? i have QUESTIONS that i WANT ANSWERED!!

great job though :)

it's pretty hard, but only due to the randomness of the letters bouncing. i personally found it hard to enjoy, to be honest. maybe if the letters had a more predictable way of moving one could figure out a more established game loop. as it is, the loop is "press spacebar, hit K, hit F5, try again". if there was a quick restart button or if it at least restarted once you get the sequence wrong, maybe i would have tried it for longer than 2 minutes.

it may be simple, but it was pretty charming and i found it pretty enjoyable! it fits the theme perfectly, and is pretty creative. it is impressive tech-wise, too, knowing a bit about PICO-8. overall this is actually very neat!

purely from a gameplay perspective:

the core loop is pretty good. i think a wider selection of weapon upgrades would have been cool. once you find the cycle of spinning around the enemies and sticking to the walls, there isn't much incentive to do anything else besides the occasional straggler catching up to you (which is immediately easily remediable with a measly 10-30 scrap). so another enemy type that behaves differently to encourage switching up gameplay would have helped keep gameplay fresh, i feel.


i share the same concerns about AI as others have pointed out. i would have skipped this game entirely if it wasn't in my review queue.

i made it 8 weeks. i don't think i understood entirely how the game works, but the presentation is definitely on point. 

very slick looking. i couldn't figure out the rules for which part "wins over" when merging dinos (it seems to be random?) so i wasn't able to complete all the contracts, but i did manage to get some. i agree with another commenter that it would be nice to make the variation start off gradually. i love the concept though!

i really liked it! the idea is really cool and the limitation was used in a clever way. my only two complaints are that there's no sound volume controls (minor) and that i wish there were more options to customize the movie!! :D

my best score is 9442.

the game design is honestly terrific. it's not as straightforward as it appears at first, so let me know if i found all of the techniques you've employed.

  1. some asteroids bias towards the player, their direction is not just purely random
  2. not sure about this one, but it *looks* like the spawn points of the asteroids can sometimes choose to be positioned at where it predicts the player is going, considering the direction and speed of the player and the direction and speed of the asteroid
  3. i really appreciate that the spawn rate has an upper bound instead of just going to infinity!

for being made in a day especially, the level of polish is also honestly great; the parallax and subtle player animation is top notch. i appreciate this game. my only critique is that the player and asteroids blend in with the background sometimes due to the 1-bit color scheme.

happy holidays! the crossword was fun, i struggled remembering Larry's Nth girlfriend and what Maya tried teaching Edgeworth, but otherwise most things came naturally :) glad to see you're still working on this! stoked to see it one day

memes

very nice! the more grungy art style you went with is great. music was awesome too, overall a cool experience.


also, hi patera

memes

hello patera, im yag.

love the art style and worldbuilding. the story was interesting but i feel like it dropped off in the last act, i would have loved to see more of it. the level design is phenomenal.

would love to see more of this game/story!

memes

I have removed this obvious attempt at spam, if you would like to contest this, feel free to do so here.

https://strawpoll.com/pfprh51b

We are really sorry for this, we are very disorganized at the moment. 😅

Hi, this is an interesting question, we've never considered it. You should be fine if you create it after your game is complete and ready to be uploaded.

Yes, there are no restrictions to teams.

Good luck everyone!

My old theme suggestions still apply:

Back to the roots; meta game; old school

Back to the roots; meta game; old school

Are you going to be developing on stream? Will you be playing games from this jam on stream? If so, post your stream link in this thread! (If you have VODs enabled, that would be nice)

Mine is here.

Hey, if you are going to be streaming, post your link here (also it would be nice if you had VODs enabled!)

Mine is here.

This was a concern,  but the times are very possible, maybe it takes practice. Janosch, the level designer, had no problem with the timeframes.

I don't think it works, at least for me. Doesn't launch. :(

You can also look at the previous KrassJam to get an idea of how to get your theme. Every jam is going to be different however, so you will have to wait for the jam to start to get specific instructions.

Hey there! You seem to have interpreted the jam wrong. The theme will be given randomly to you. Wait until the jam starts and you will be given instructions on how to get your theme! This is done to prevent cheating.