you are a true gamer i think. i've never seen so many barrels, shotgun, AND 254 ammo
yag
Creator of
Recent community posts
i found this game brutal, as someone who doesn't play TD games all that much. if i had more guidance i think i would enjoy it more, but as it is (to me) it's not very fun to figure out what to do on my own. it wasn't very clear what the different "currencies" do. i do like the art and music, those very very strong. i think this game would be great for enjoyers of the genre though!
i don't really play clicker games, but this one got me good. i liked the story and the twist where the planet fuckin breaks apart as the player thinks "oh cool i just click the planet". the text for all the upgrades, the workers, everything purchasable is top notch too. great game overall, i enjoyed it a lot.
it's pretty hard, but only due to the randomness of the letters bouncing. i personally found it hard to enjoy, to be honest. maybe if the letters had a more predictable way of moving one could figure out a more established game loop. as it is, the loop is "press spacebar, hit K, hit F5, try again". if there was a quick restart button or if it at least restarted once you get the sequence wrong, maybe i would have tried it for longer than 2 minutes.
purely from a gameplay perspective:
the core loop is pretty good. i think a wider selection of weapon upgrades would have been cool. once you find the cycle of spinning around the enemies and sticking to the walls, there isn't much incentive to do anything else besides the occasional straggler catching up to you (which is immediately easily remediable with a measly 10-30 scrap). so another enemy type that behaves differently to encourage switching up gameplay would have helped keep gameplay fresh, i feel.
i share the same concerns about AI as others have pointed out. i would have skipped this game entirely if it wasn't in my review queue.
very slick looking. i couldn't figure out the rules for which part "wins over" when merging dinos (it seems to be random?) so i wasn't able to complete all the contracts, but i did manage to get some. i agree with another commenter that it would be nice to make the variation start off gradually. i love the concept though!
my best score is 9442.
the game design is honestly terrific. it's not as straightforward as it appears at first, so let me know if i found all of the techniques you've employed.
- some asteroids bias towards the player, their direction is not just purely random
- not sure about this one, but it *looks* like the spawn points of the asteroids can sometimes choose to be positioned at where it predicts the player is going, considering the direction and speed of the player and the direction and speed of the asteroid
- i really appreciate that the spawn rate has an upper bound instead of just going to infinity!
for being made in a day especially, the level of polish is also honestly great; the parallax and subtle player animation is top notch. i appreciate this game. my only critique is that the player and asteroids blend in with the background sometimes due to the 1-bit color scheme.
https://strawpoll.com/pfprh51b
We are really sorry for this, we are very disorganized at the moment. 😅




