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xytheria

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A member registered Sep 06, 2025 · View creator page →

Creator of

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I felt like the storytelling in this game was executed really well: the transitions / lighting changes, sound effects and animations added a lot of character to the story and it flowed nicely. The game has a relatable story and a good sense of humor (put a smile on my face to see that dog running around the screen). I was entertained every second of playing this, even when it was calling me out. Nice work!

Note: I had to play in fullscreen in order to see the phone, had that issue for a little while

Nice work, the background and character art is really good and I enjoyed the music and sound effects. The rhythm game portion is neat and I can see a lot of effort was put into making that, unfortunately it ran too quickly on my computer for me to fully enjoy it. I also couldn't follow the story that well but the characters and dialogue were charming and overall I had a good time :) 

The game is unfinished so I'll just provide feedback on what's here. Nice work, I think it's impressive that you were able to implement many of the mechanics from Cultist Simulator and I liked the writing style. It's an interesting way to present a story and I was very curious about how the Fragment of Lost Love and different Attribute cards were going to eventually feature in the story. One small issue is that you can drag anything into the Explore tile and it says 'To the LeFay Estate'  but doesn't do anything, I think this is a bug. Overall I enjoyed the experience and would love to see the completed version of this game if you ever finish it. 

Nice work! There were a lot of good visuals in this game: I liked the art of the little game world and all the enemy sprites, as well as the Windows 95 framing and the animated text. The music was nice and effective, especially near the end. The bullet hell portion was pretty satisfying to play, I wish there was a bit more feedback when you hit enemies (maybe make the hit noise a bit louder / more stagger or color change on enemies). Overall, had fun and I think your team was able to achieve a lot in a short amount of time!

Nice work! Definitely impressed by how many mini-games you were able to create in the time for this jam, and they were satisfying to play, pacing-wise and visually. The art was nice, especially for the Monitor, and I liked the menus and sound effects.

As a player, definitely got that feeling of stress watching the timer tick by and rushing to get everything done, and was spooked by the Monitor. Some small things that were frustrating: similar issue about the doors not being visually distinct, I lost some time in the beginning since I forgot which button had the task list, the house layout was a little confusing to navigate, and I wish there was a longer pause between days. But overall I felt like it was a well-paced experience and enjoyed it, nice work for your first game!