I’m afraid she was part of my initial plan for the game, but I came to a stop developing before I implemented her.
My frustrations with Twine and change in situations mean I can no longer continue to develop.
A good start, maybe some better explanation for the physical skill and the hunting?
Also I just used the back button to avoid bad fights so that could be an issue.
Also the menus for looking at people are a bit janky when you click outside of them.
Not a huge fan of the art stye for the characters but can appreciate the effort at least.
Hey man good little project here, the fruit icons are cute and a good theme. Some constructive criticism though, the physics in this one force the fruit to the bottom, kind of makes the game a little broken because you can just right click one of the sides and end up winning. The character choices as well are too similar to be worth choosing between them. Might be nice to see some variation to other dropper games with a reason to play more than once besides the additional character images.
Great game so far, loving the development.
As with all things the exp curves and levelling in areas need some work, no need to reiterate what has already been stated.
My biggest gripe currently is a lack of real choices. Other than the paths giving each girl a particular skill there is no way to customise them or lean them towards a playstyle or even see their stats in detail. Something along the lines of equipment or quests that can effect their skills (i.e. make the milk skill heal more), or more skills in general.
The fishing minigame is fun and I like the sprites but the effects of the fish is too geared to the lower levels and it just gets monotonous and grindy very quickly, some kind of patterns to the fish could spice that up.
I would love to see more intermediate areas that could allow more quests, even something like after investing in the bee bank she sends you on a quest to the forest to find their colony that can unlock a higher level area.
More to do in the town or a way to level up the shop stock would be great I just end up with lots of cash and nothing worthwhile to spend it on towards the end.
Looking forward to what comes next!
I have seen your work on DeviantArt previously and whilst your usual style isn’t to my personal preference, I can’t deny the effort and work put into this. Great work all around, you have managed to make something unique and I would highly recommend others play this through as well. There does appear to be some locking out of certain routes at times, but I imagine those will be patched out quickly. I can’t wait to see part 2.
I would like to add to your attention however that it would be great to see some more events/interactions occur between the girls, but I imagine you would have something along those lines in planning alrady.
Hey True,
Liked the game though you definitely excelled more in the visual department.
I have a project well into progress that I could use some assistance from in the pic department so that I can focus on the code / writing side.
I'm xylanxus on discord. Add me if you want to try the beta and see if it is something you would be interested in.
A lot of task work has been rejigged in the back and a lot of the early bugs have been sorted to make this somewhat more playable to anyone keeping tabs on it. More work on the rooms for the NPCs has been done and the two existing NPCs are pretty much fully implemented there.
Next priorities for the next release are to: