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Xx_Awesomesauce_xX

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A member registered Aug 17, 2023 · View creator page →

Creator of

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I absolutely love the orgasm mechanic, you just get to go all-out aggro for a few turns and potentially chain multiple orgasms together, it's incredibly cathartic

This is brilliant

If you're sure you want the bar to fill this slowly, consider splitting it into multiple separate bars so progress feels less sluggish?

Oh my gosh you added the ability to befriend enemies by hugging them

Already really liked this game before, now it's 10/10 XD

So there's this thing in a lot of lewd games where all the sexy bits are only triggered by getting hit, but in order to get through a level you have to avoid getting hit, so it feels like the game is trying to discourage you from engaging with the part that drew you to the game in the first place.

Like, i get that some people are masochists, but even then they have to actually sit down and avoid getting hit to get through each level to see more of the game so it just kinda feels counterproductive? 

It's probably fine, i just play way too many of these and have a lot of opinions about them

(1 edit)

Okay, i see what you're going for here, although i kinda wish it hadn't taken me three hours to figure out how to do anything. I'm a big fan of complex games with lots of mechanics, and this certainly has some of that, but it could really use something - even a basic readme.txt - to guide players past the "lose to the first random encounter" phase. Unless they're supposed to lose their first fight in which case that is hilarious and i don't even mind(although i'm a cautious gamer so for me that meant run from the fight and try to explore as much of the world as possible without touching any tall grass, which took too long and wasn't a very good experience, 'specially since tree stumps don't look like they can be interacted with at first glance)

O really? sweet, i look forward to it, the rest of the game looks really good!

"Now do 20 squats for me"

lol @ trying to get the shut-ins who would download this kind of thing to exercise

Something that causes me endless frustration in games is when high health enemies have absolutely no indication of how close they are to defeat. I don't want to waste my time throwing myself at an enemy that i have no chance of beating, but i also don't want to waste my time doing a bunch of grinding only to come back and find the enemy a complete pushover

Even in games without visible health bars, there's often something to grasp on to, like how monsters start to limp in monster hunter, or even just a boss going into phase 2 halfway though the fight. Without something like that the fight lacks both gameplay intent and a narrative intensity curve, and instead you just kinda hit it until "whoops surprise it's dead!" out of nowhere

Anyway, my point is that the game looks very nice, and i'm sure you put a lot of effort into it, but i simply haven't the patience to get past the first boss.

Also it took me embarrassingly long to realize the combat was supposed to be turn based >_<' I was swinging my sword all over those slimes and nothing was happening so i was like "Huh, i guess they're immune to sword attacks?" and just jumped past them. Maybe should have read the game description a little closer lol