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Xurzerth

22
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A member registered Jun 12, 2016 · View creator page →

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game of the year

Hello. I've found an issue where the Special Assets (enemies and chests) don't spawn. At first, I thought this was only a problem with my project, but they don't seem to spawn in the demo project either.

Thanks for playing!

Not exactly. I mean like, the goblins can only use Strong Attack 2 times in the whole battle, but Mimic can use it 4 times, and so on... I admit it's a pretty lazy way to make difficulty curves though, hahaha.

Thanks for playing and giving a detailed feedback!

Yeah, I should've made it so that the Antivenom also heals HP, considering how important a single turn is.

I actually made it so the later enemies, while having the same moves, can actually use the moves more times than the earlier ones. Though I guess it doesn't really show because of the RNG, hahaha.

Having the tiles affect the story routes does sound like a cool idea! I do want to explore the possibilities with this style of gameplay in the future.

Thanks for playing!

Thank you so much for playing! Glad you had a good time with the game!

Well, poisons most of the time do a lot of damage to enemies with high HP, because rather than doing consecutive damages, it takes away a percentage HP from the enemy per turn. Therefore the more HP the enemy has, the more poison damage they will get. There might be a way to fix that by changing the poison damage formula altogether, perhaps by making the damage based on the user's stats.

There is an empty battle command below "Tech" that shows during battle, which I think wasn't supposed to be shown. I like the mechanics that you implemented with the elemental magics. The game was not pretty hard and I easily beat the boss with poison and spamming Enea's Martyr Blade, and healing her when necessary. Overall, I enjoyed the demo! I'd say it's a solid prototype.

Sorry, and good luck to you! :D

Yay! Thanks for playing!

Cool! Ah unfortunately I don't have a LD account so I can't vote there.

Nice concept! Although I must say the first level might be too easy. Oh, and the "Restart Level" on the 2nd level brings you back to the first level, and not the second one.

Yes, the final weapons are not really necessary for beating the game as long as you use the correct skills and strategies. Thanks for playing!

Thanks for playing! Really glad you had a good experience with the game.

Thanks!

Thanks for playing! Glad you enjoyed.

Thank you!

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It's the Time Fantasy dlc, I believe.

Nice concept you got there. And Nusantara? That's also where I live.

Good luck!

Yep, a discord server for IGMC might be a good idea.