Great work! It's really hard to pull off a serious tone in such a tight time constraint, but I think you nailed it. Pretty unique gameplay too!
Xury46
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A member registered Dec 13, 2020
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Hey, I'm glad you got the build fixed, I was able to launch it and it seems cool!
However, I think it's still unplayable on my machine, I'm running with an unlocked frame rate around 120hz, and I suspect that your gravity is not being multiplied with `delta`, because gravity is too intense for me to make it over even the earliest obstacles.
If this is the case, I would love to try a fixed version, because the concept seems really cool!


