Good game concept, I really wish to see this game completed.
Xpoxy
Creator of
Recent community posts
Really like the gameplay - reminds me of the Fruity Maze minigame from pizzeria sim (same engine) The new level mechanic is cool but needed more content, could have really benefited from new powerups and enemies that could damage you. Love the UI design, feels very alive. Love how the music progresses after the flower blooms.
Very polised; but needed more content.
Simple yet solid puzzle game. Could tell implementing the puzzle generation took some time. Liked having the option to change the level size. Love the inclusion of WASD/Q/E controls.
Would have loved if there was a relaxing background music though the sound effects were good.
I experienced a crash when pressing ‘New’ after completing a puzzle, the game seemed to not respond.
As I first ran the game and saw pico8 I knew this was going to be a fun ride. I really liked that the disappearing platforms matched the music, the controls felt really polished and the levels are designed in a way that teaches you how the stamina mechanic works.
The only thing I find lacking was the use of the theme, it kinda felt like an afterthought though this didn’t make the game any less fun.
I didn’t even realize that the birds were not moving with the stalk, really should fix that. Wish I kept the 800m at 500m or something, the comments for this game generally only mention the bird enemy, which means players couldn’t reach too high and experience all the game content for themselves. I kinda realized this after making the game and that’s why I added all the game content to the game page as a spoiler.
You calling this a couch game made my day! As that is what I was going for with the pixel art and the SNES 8:7 screen ratio.
Wish I added controller support, It was only like 4 clicks away too, will definitely update after the jam ends.