Admittedly, we went a bit overboard with the game's difficulty, as we didn't have much time to test with people outside of our team.
The boss is a huge cheese covered in red wax, impenetrable by your simple zapper; if you manage to survive, he'll start throwing some knives, which you can shoot to deflect them and peel off his wax armor. Maybe with a little more pratice you'd definitely will be able cheese (LoL) him hehe! We put a lot of effort into the puns, so much so that each of the applications on your computer has some phrases that your personal assistant (the little mouse) will say when you click on them, knowing that the puns didn't go unnoticed is gratifying. We appreciate the feedback and will use it to improve the game in future more concrete demos and perhaps one day in a proper game.
XPhoeniXD
Creator of
Recent community posts
We intended to make a slightly more elaborate difficulty progression, but due to time constraints we ended up not being able to do it. We will try to fix this in a more concrete version of Kit Captain, in addition to the millions of things we planned and discarded because they were too complicated to be done in a week, such as some different weapons and new stages. But we appreciate the affection towards our game, it means a lot to our team! <3
We made sure to ensure the game's visual identity by trying a reduced color palette for Wintoes and we see now that it was the right choice. I wish I (xphoenix) had had more time to invest in new music tracks, but I'm satisfied with the only music present in the game. Thanks for you feedback, it means a lot!!


