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XpBarq

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A member registered Aug 20, 2024 · View creator page →

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Idk what version of Godot you're using, but please use the AudioStreamRandomizer resource for things like item pickup sound effects. Just pitch shifting randomly on playback will make the sfx much less grating. You can also use it elsewhere for other really repetitive sound effects for the same benefit.

Controls nicely, but there is nothing overwhelmingly standout at this stage, I think one of the next things you need to do is give the game a more concrete identity outside of its platformer mechanics. Some game "juice" would be also pretty positive to work in at this stage, especially given the games more stylized nature. Stuff like pushing walls when you try to walk into them, ledge teetering, etc. Some simple particle effects (like dust while running, poofs in the air when air dashing, etc) would help contribute to good game feel, while being easy to swap out later.

Reminds me of the OG Haydee in a way, with the slower paced exploration and platforming, but I don't think it pairs well with the sheer size of the levels, at least without something else to do between platforming.

Good character design. Good taste. Could have a nicer butt, I won't complain, I assume it isn't the final model anyway, given the simple visual state of things.

I also did stop playing early (the drifting dead crabs section), I wish there was at least a simple placeholder method of determining current HP value, and that there was some way to restore a hitpoint or two scattered around.