Sounds good. Looking forward to seeing it. Good luck with the current project for now :)
Recent community posts
Hi. Very nice game, very playable :)
I tried it with a joystick though (Kempston) and the current control mapping with Up for Jump is really hard. With only having one fire button, there's always a trade-off with what one uses for what. But in platform games I think for jumping the fire button would be preferable. Then Up can be used to throw stones.
Congrats with the release and getting fond responses :)
From the video it indeed looks cute and highly playable, I'm considering buying it. My only thought is that this game soo deserves in-game AY music. I feel that that would really complete it
First time I'm running into your game. Looks great and it's obvious you're putting a lot of effort into it. Looking forward to playing it when it's released.
Important: don't beat yourself up on things, it's one of the biggest reasons for getting demotivated.
Keep it fun :)
Thanks to you all, a lot of people got both inspiration and joy out of your creations. It shows that with correct guidance and perseverance, you can accomplish anything. With anything you're still going to do, always keep this in mind.
Thank you for that 🙏🙂
With the code listings on this page, it seems like there's something wrong with the CR/Line feeds.
I just did a quick test on a test page here on Itch with code from the ULAplus spec and it shows up normal when creating a code-block.
The only thing that Itch does is remove "empty" lines (ie before the "header:", "basic:" labels, etc.) but that can be easily fixed by putting only a space on those lines.
It seems retro tools don't handle extended ASCII very well. Which is quite ok, I typed an extended ASCII character by accident when creating the folder.
Sorry to have alarmed you for nothing.
Looking forward to checking the game out. And especially to the AY version :)
Thanks for your marvelous work - from the visuals, it looks fantastic :)
I downloaded the archive 2 times but there seems to be an issue with the .tap file. I tried in SpecEmu and Fuse and Tapir but they all seem to be unable to load the file.
Could you have a look please?