Enjoyed my time with the demo! Few things i noticed when i was playing.
- Watched a slime fall onto an enemy bird. Thought id wait and see if the slime would eat her since the bird just kept running into it. Instead the game kinda freaked out and started spamming 1 damage at the bird once she died until the slime moved far enough away to send her body flying.
- I entered the testing tower with 2 spells on hand. Went to go test the spells but once i hit the cap, the others would just disappear when I picked them up.
- EDIT: Went back in and just learned about the inventory system. whoops. spells are all there.
- Sometimes the game over text would be cut off from the bottom of the screen. I wasnt playing in fullscreen so I cant confirm if this is an issue there.
- In the testing tower fighting Skylar, I somehow clipped into the far left wall. Strangely, this inverted my controls until I kinda just moon-walked out of the wall to continue the fighting.
As for feedback, Its a bit odd to include stat upgrades if they can be lost in permavore situations. You might find yourself in a situation where players could game the system by only getting permavored by characters that would provide a stat upgrade, and/or circle back for upgrades once theyve done so as I did after getting perma'd by the second boss.
Maybe the stat buffs should carry over between permas? After all the idea is to absorb their power.
EDIT: Just discovered this is already the case! Wasnt clear at the time but after exploring the inventory more I noticed that they were being tracked. Cool!
Playing into the theme of sentient fat, It could also be interesting to have lunalyn either comment and/or provide exposition even if theyve been perma'd. As everyone else seems to have the goal of eating her or whoever got her first.
Overall I really enjoyed the premise of carrying on as the next character. Im exctied to see this game continue to be developed!