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Xiaoliang

19
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4
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49
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A member registered Aug 27, 2021 · View creator page →

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The game is pretty fun. But I do think it would be better for the flame to be more obvious. I am not sure if it is intended, but when I hit the upper side wall and I don't think I am "landed" or near "landed", I couldn't turn or use the jet. I just find that part it weird. 

Also I think the actual gameplay is a bit short and large amount of time is spent on navigating the UI. One idea could be continue with what fuel or health or even both to continue the next round. After all the fuel or health runs out, the game ends there and show the score sheet.

Overall, it is a pretty good game! Well done!

The game play is not bad. But I don't really understand attacking rule. Is it I need to steal the enemy's bomb first to place my bomb? Because most of the time I could not place the bomb near the enemy. Also I happen to stuck on top of the walls, the brown ones. I am not sure if it is intended. I didn't know how do I went on top of it. I just stuck there and all I can do is watching the enemy come and blown me away. 

Overall the game is good and well done!

The concept is not bad. But I find it is a bit hard to tell when will I be jumping. When I thought I would jump but I didn't. Also, I felt that the jumping strength is not so accurate as sometimes I couldn't jump higher even if I hold longer or even don't jump at all.

Also, I think it would be good to have a restart button or back to starting page button at the end of the game to restart the game instead of manually refreshing the whole web page.

But I think overall the game is not bad. Good job!

I think the game is unfair!!(AHHH!) The enemies can shoot me in an angle and I can only shoot either horizontally or vertically. And them spawn so fast! 

The overall game play is not bad. But the game is so hard for me. (T_T)

The game is quite well made. But the contrast of the colour is quite high. The flashing white screen and the neon pink circle effect are a bit harsh for the eyes in contrast with the black background. And I they kind of drawing my attention away from the game play, a bit distracting to be honest .

Personally, don't really like the mouse effect at the starting page. If I don't move the mouse away after I click on the "how to play" button, the circle particles spawned will block the text. Also the effect is blurring the triangle in the middle and making it hard to tell where is it. Another minor issue is that the text size is a bit small.

Overall the gameplay was pretty good! Good job!

Very interesting concept. There is potential in it. 

I do find that the sound effect for the red apple spawning does not match. Sometimes I hear the sound effect but there was no red apple spawning in the scene. I am not sure if that is intended but there is slight confusion to it as I don't know if the sound is background sound or an invisible red apple is spawning in the scene.

Overall it is pretty well made and good job!

Very interesting concept and it is actually very fun. But I do think the map window could be bigger and the player camera could be a bit further behind. 

It really feels like I am peaking the life of the ghosts chasing pacman, weirdly fun.

Interesting concept and the game is fun. It is a good casual game. I like the aesthetic of it.

The concept is very interesting and I like the art style. I find it hard, couldn’t even get 1000 scores. But the game is quite fun. I think the part where restarting after losing a life could be improved as it is now a bit sudden. I think you can add a stronger indicator/more feedback when a life is lost. 

Overall it is quite a good game!

Interesting concept. But I wish the camera would stay "still" instead of moving along side with my mouse. It gives me motion sick. Also, the text size is a bit small. 

Very interesting concept. It is quite fun. But I think the HP indicator and the buttons could have placed on top along with the home button and high score. They blocked the character. It is hard to find which lane the character is pointing at. Also, I thought the character is just a part of the background /set at the first time I played. I think the contrast could be a bit stronger.

Overall, it is pretty good!

The art style is very nice and cute. The game has an interesting concept. It is nice that you tried to incorporate music into the game play like the rhythm games. But I find the action gets quite robotic after a while. 

Overall, it is good casual game!

It is surprisingly fun to play. Quite interesting concept. It is tricky to merge grab and hold, fire and change direction all together in one key. But you nailed it! 

Maybe it’s I am not use to the pixel text, I find it hard to read :( 

Overall, it is a very good game!

The concept is quite interesting and fun. But the control of the slapping action is not sensitive. The success rate of slapping action is very low. And the text size is not consistent. The text in home page, especially in the instruction page is very small. I have hard time trying to read it. 

I think it could be a interesting game once the control and the UI problems are fixed.

The art style is very cute and the sound effects are very classic. I find the spawning point/birthing point of the "ball" a bit weird and the level is quite simple. 

I think it is pretty good!

Super fun and unique! It really surprised me. I like how you play with gravity. One small suggestion is that in the "more!!!" level, the background and the obstacles have similar tone of colour. I made me think is that an obstacle when I first play the level. I wish the contrast between the two could be stronger. 

Overall this is a very good game. I could play it for a long time. I think you should consider to design more levels and publish it to bigger platforms.

The concept is quite cute and I enjoyed the game. The animation and sound are well matched with one another. I am not sure is it intended to have the sushi to pile up and align as two rolls and have two layers in the later stage of the game. But it adds more fun to the game and it makes the wasabi harder to avoid. 

I find the man at the back walking back and forth quite distracting. Overall the game is quite good!

The pixel art is very nice and neat. It fits perfectly with the game play. It is very clever to make the player wait for the hand animation to finish before firing the next rubber band. It prevented player from spamming the game. But I found the control system not registering the firing action when I press Spacebar straight after the animation finish. There is few second waiting gap if the player wants fire rubber band rapidly. Also, I need to press the blue play button twice to bring up the "Resume Game?" page for the first time in a new attempt and afterwards it works fine. 

Overall the design and the game play is quite fun!

It is easy and clear to understand and play. I wish the text could be bigger as I find it hard to read. The sound effects added are very cute but there is a bit delay on the in-game BGM. The game did not stop well as I still can score when the "Game Over" page appears. 

I think overall it is pretty good.