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Kevin04

2
Posts
A member registered Jun 10, 2020

Recent community posts

Wow, thank you, that was amazingly quick! I tested the new build 1.12aa with a fresh save and can confirm the achievements work now. Awesome!

Another request regarding this: The store page for your game currently doesn’t list Achievements as part of the Game features. I don’t know if this is something you can change yourself or GOG has to do it, but could you also take a look at this? Unfortunately, the tag’s presence is required for an unlock percentage to be shown in player profiles on the website… plus it’s just good to know for people interested in the game and may influence their purchase decision positively.

I also have a related question out of enthusiast curiosity. Seeing how you used exactly the versions I mentioned in my post in that new build, do you have access to any and all SDK Wrapper and Galaxy SDK versions through GOG’s Developer Portal, including every old one? Just something I wondered, I can’t access the dev portal myself.

This is not a bug of the game directly, but I bought the game on GOG and the Galaxy client achievements don’t work on that platform (they’re not advertised or visible either, but they do exist). I looked into why and made them work the current version 1.12a by patching the implementation of the SDK Wrapper.

It would be really appreciated if you could take a look at this. Only two things are needed to make this work:

  • Fix the GalaxyConfig.json, it currently misses a comma after the client_code, which makes the JSON invalid (it’s actually sufficient to only define client_id and client_code/client_secret, the other entries aren’t necessary)
  • Use a SDK Wrapper for Steamworks 1.55 (or whichever SDK version the game now uses, this is what worked for me). I used versions 1.2.11.0 for the steam_api.dll wrapper and 1.152.10.0 for the Galaxy.dll in my test.

If you can verify this to work, you can also set the achievements to Production mode, so we players can see they exist. Thanks!