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XenXeon

9
Posts
A member registered 19 days ago · View creator page →

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It's kind of fun I guess, but the auto fire kind of ruins it. I also don't think that manual fire would've been better because of how laggy it is. I think the game needs a better direction and more polish

I have no idea what to do, the "how to play" section doesn't really help. Decent graphics 

It's a fun game with a mechanics I haven't comeacross before. But there is a lot of stuff going on screen so it's kind of hard to follow, as well as no clear directions from the beginning. But overall a fun to play game

Just a regular arena fighter, with bare minimum mechanics. I won almost every time just by dragging the joystick to left or right and spamming the attack button. I don't see any innovation or fun gameplay loop.

Because it's fundamentally different than just "chess". Of course the core mechanics is still the same as chess, but if you play chess, the core gameplay can be broken down into opening, middlegame and the endgame. Those 3 doesn't exist in this game, so it's way less theory heavy. The fun part comes from the randomness of each match and how you have to adjust mid game. 

Feels very janky but I like the idea of rouge like 1v1 moba. Good idea, bad implementation

Definitely one of the strongest in terms of polish, gameplay is very smooth and satisfying. I feel like it's overly chaotic and a bit hard to follow, most of the time I'm just randomly moving towards the center of the board without any real strategy. In terms of music, I wish there was some bgm playing during the match, it kinda feels empty without any bgm. And the poltergeist mode is unique, but I wish that there was a way to leave the current match instead of being stuck as the poltergeist for the whole duration of the match. The idea has more originality than the other games I tried so far. Overall, it's an interesting idea for sure

In contrast to the previous comments, I didn't have any problems playing the game. I played around 5 rounds and won every single time, but the game itself doesn't feel too great to play. The mechanics are very janky and it feels like Fall Guys ripoff but again, less polished. Graphics wasn't anything special, music was decent.

Well in terms of innovation, I don't really see how it's very innovative, there are a lot of games like this. The graphics were bare minimum and it still lagged a lot even though I have only 23 ping on partytime. Music was okay, but the gameplay itself I didn't really enjoy because there was no lose condition for cubes that are the biggest, like how would the largest cube ever get eaten?