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Xenodeus

9
Posts
9
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A member registered Jun 09, 2020

Recent community posts

It's weird to think about difficulty when it's not a game yet, just like... a skeleton of a game. As it stands the game is gorgeous, beautifully animated, and entirely unplayable. The gameplay loop doesn't really exist yet, so hopefully we'll see some kind of regeneration from eating enemies soon. Also, gotta have some checkpoints or something. Going back to start is ridiculous

This was nice, but I'll admit I am sad Scout didn't get to eat more people... particularly that tasty looking baroness...

Annu just recovered from serious health issues, and has resumed writing and production. It may be awhile for the main game update, but it's on the way!

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I'm impressed. Last time I saw the game it was pretty, but clunky and unplayable. It's legitamitely coming together though! If you do go with a broader open world concept, I think a much more resilient player character would be much more enjoyable. Having three health only, that you can't regen on your own, and few movement/dodge options doesn't really lend itself to the best parts of this game imho.

I know you're a long way off from alpha, but leaning more towards Metroidvania and away from Metal Slug is, imho, a much better design choice, since exploring and eating this world you're crafting is why we're all here, not so much level grinding.

Also, gods I hope those tasty looking villagers can't get on the menu somehow.

P.S. controller integration would be very welcome, someday.

Precisely why my suggestion of listing "Player as Prey" focused game may both draw the people interested in that, as well as save time for folks like myself.

My apologies, I don't think I was clear. I mean player as pred content. As a pred only player I find many, many, games don't list what role the player will have, it's good to put that in front.

I had to scroll down many comments to find if this game contained pred content, which it apparently only has micro prd content. That would be a good thing to include in the description.

beautiful animations! Game is currently unplayable, as there’s no realistic way to win in combat. Eating enemies needs to regen health or something, and there needs to be faster attack animations and invincibility frames. Right now I can start a kick and my enemy can throw a knife between when I start my kick and when I hit them, and the same basically goes for eating enemies. 

Unless you're playing in 2.1 (which I don't know anything about) I believe that isn't implemented yet