Thank you for your feedback! The game is really fullscreen for the whole time, but using windows API calls I made the window half-transparent and clickable through. I will share a tutorial soon, maybe :D
I like the combination of reflex and strategy, it totally fits the theme "out of place", the concept is so cool! Sadly, there is not a lot of levels (at the end I realized I need more! :D) and no music or sounds.
Level 5 turned out too hard for me :D Usage of theme is really clever, however game is just a platformer with changed sprites, not very revolutionary. I liked the music, visuals could be better.
I tried my best to make a tutorial without actually making a tutorial, because I think easier levels are actually a great idea to introduce mechanics, instead of a wall of text. And I think it did well!
Thank you very much for the feedback! No, I haven't used Post Processing, but I used dynamic 2D lights. Also, the scripts aren't optimised as I wish, but it shouldn't be that bad... I had 400 FPS in Unity Editor, my friends had stable 60 FPS with v-sync.