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xendra01

16
Posts
2
Following
A member registered Dec 09, 2023

Recent community posts

Some custom timetable departure aircrafts sinks in runway13L

I added voice control with the free GAVPI (Github) with 98% of accuracy.

Some maintenance vehicles they cross between like "immaterial world". Also with some aircraft.

Some flights when tracked from tower view, jumps a few meters when starts to taxiway to runway.

(1 edit)

Some flights of custom timetable, when departs from runway 13L,  they sinks before takes fly, and others are floating by when takes fly. 

When a flight calls on final for land, on arrival up dashboard there are not intermittent remarkable lights to pay attention.

Now I can customize my own timetable, to balance between the stress level and fun.

Very good work. This sim is an Internet miracle.

Will be the next an option to switch between tower or ground control?.

Thanks!

(1 edit)

Meanwhile it comes in the future some solution (high hopes to switch between tower/ground) at rush hours, I operate like this :

1-Priority over arrivals to clear exit runways to gates

2-Dispatch pushbacks to departures

3-Finally clear for takeoffs

The traffic waits long time (more than one hour) on runway head, but not difficults arrivals  and pushbacks priorities.

The long tail at runway heads becomes slowly emptied, with the subsequent delays on departures.

From now any passenger hasn´t processed any claim. :)

At rush hours the sim isn't realistic. In central daily hours, the airports of real life they have more than one controller specialized on determined type of traffic. 

The sim would be switched between tower/ground option. Half part for the players and half part for the A.I. (High hopes on next releases).

Very good work for now on graphics and framerates, and good  maintenance animations.!

Thanks for the new version 1.3. Now I can practice with more realism the ATC phraseology  and  speech recognition with third part apps.

The taxiing is more realistic also.

What will be on next release?

Very realistic all point of view exclusively from tower.

Huge developers assumes that all people have the last CPU/GPU in their systems, but You with Your good performance work,   save GPU cycles, putting up on background a town picture.

Is Unity the future on simulators programming?.

Waiting for next release and go ahead with this project.

NO VIOLENCE. Yes. It's the right way. I'm tired of so much violence around the World. All my life I only played civilian sims.

Will You include  keyboard entry for call signs to select flights like short cuts of the rest pilot instructions in next release?. Thanks

Intel HD Graphics 5500 with  i3-5005U-2Ghz.

From now, Your project runs decently smooth for the realistic transition between day/night.

Will You include changing weather option?.

Thanks!

I´m  enthusiastic with this develop. There are very few tower simulators on the non professional market. Your project is that  I came to find, because takes few cycles from my weekend laptop integrated GPU.

I think that the things on  the ground runs a bit quick. Maybe reducing at least 20%, can it gain the exact realism, including the aircraft taxiing. The stop of the aircrafts is perfect, but not the start wich is quick.

Thanks in advance!

(1 edit)

Hello:

Can You include an option to switch off the ATC voice?. I want to use my own voice to practice ATC phraseology to add more realism.

A slide bar to manage the traffic intensity is necessary. At rush hours it´s impossible to manage approach, tower,  ground and departure traffic.

It would be so nice, to select only ground or only tower to manage.

Thanks in advance!