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XekeDeath

12
Posts
5
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4
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A member registered Aug 09, 2016 · View creator page →

Creator of

Recent community posts

Gotta unlock the goblin. One good run, or a couple, and buy him at the end!

Thanks for playing, glad you enjoyed it!

Nice little game. Simple to understand, fun art, and useful items. Good work!

Sadly I didn't get time to add the visuals to the saw deaths. I had Plans. Big, messy Plans.

Thanks for playing!

I see a lot of mention of Happy Wheels, but I'd never heard of it until the comments on this game. 

Thanks for playing! We had to cut some of the mechanics for time, but I'm happy with what we got in there.

Looks really good and plays really well. I liked the different weapons, the controls were nice. Has a good classic feel to it.

I like the heat mechanic for the theme, it works well. 

Your engine seems to work really well, too. Great work!

Yeah the Goblin jumps a bit higher and spins a little faster, but moves slower on the ground. I didn't have time to figure out where to put the stat differences in the final screen.

You are correct, there is a second route with a lot more hazards in.

Thanks for playing!

I struggled to find where I could place a tower. I ended up just clicking until it worked. And it seemed every time I rerolled a bread tower, I got a bread tower.

Concept is pretty cool, I made it to #4 when I played.

That is one expensive biscuit, well worth the risk. I enjoyed the puzzle of it all. The art style is very cool and the 2D in 3D space worked really well. 

Pretty good for a few hours a day. Everything felt pretty smooth, though the first time I fell out of the world I lost all my lives at once. I saved the biscuit though!

One tip I have is that tThe time between death and restarting should be shorter so I don't have to wait to start again. I spent almost as much time waiting for the camera animations as I did playing the game. (I died a lot)

That was nice and relaxing. Everything worked really well together. I had to stop paying attention for a bit, so I didn't get the good ending. I have to give it another shot soon. 

I would have liked some animations for things like fabrimaking the items on the table, or other interactions you can do, but time ran out on me. 

I intended to make an easier mode with more power from the start, I hadn't considered other UI elements as I was focused on making the enviroment the main source of information. Like an observation game, you have to see what is different every day. But UI elements on an easier mode wouldn't be a bad idea

There is nothing I like more than coming home at the end of a long day of meetings and just flattening a city as a giant skeleton. Senseless destruction is just fun. 

My only critique is it felt slow. Compared to the gif images especially. Even while sprinting I would have liked to be moving faster to get to the next building faster and cause more destruction. A reduced game time and faster combo timer would help balance it out a bit.

I really liked the panic in the streets. Seeing all the little people running around was great.